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Old 08-03-2011, 12:55   #91
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kim is ma staff back yet so we ship and hangars owners can get som answer
if y dont whant to answer in this tread just pm me
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Old 08-15-2011, 13:44   #92
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seems they are still on vacations at ma still no answer
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Old 08-22-2011, 08:51   #93
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personally I think this move was a big slap in the face not only for a hangarowner but for a investors in general. I've read not a single time that there is a place for everyone, noob, mid player and uber gamer as well as low, mid and high investors. As long as I'm here I have not seen any friendly move for a low or mid investor. You are for them as a partner with contract (yee good luck coming up with millions of dollars) or you are just a John Doe. I really hope something will change and there will be opportunities but I do not hold my breath anymore. Kim please look at it. I bet investor possibilieties would attract more players to game that any commercial you can do.

Going back to the main subject tho. Ill make a short comparison. Lets assume one player bought a hangar with some purpose and as investment. The other player bought MM. Price of MM went down, fine that was a risk but STATS DID NOT change. With hangar, well... there is not even such thing anymore as stats. Thats said it might not be end, so give some credit to the developer, and the hangar will have its purpose once again.


I do think prices should be dynamic, I do think economy itself should change and evaluate this is actually one of awesomest part of the game however I do not think STATS on ready items should be changed, this should be like a God's law. Once something is created it does not change (as in a real life).
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Old 08-22-2011, 17:24   #94
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Quote:
Originally Posted by GandalfSzary View Post
personally I think this move was a big slap in the face not only for a hangarowner but for a investors in general. I've read not a single time that there is a place for everyone, noob, mid player and uber gamer as well as low, mid and high investors. As long as I'm here I have not seen any friendly move for a low or mid investor. You are for them as a partner with contract (yee good luck coming up with millions of dollars) or you are just a John Doe. I really hope something will change and there will be opportunities but I do not hold my breath anymore. Kim please look at it. I bet investor possibilieties would attract more players to game that any commercial you can do.

Going back to the main subject tho. Ill make a short comparison. Lets assume one player bought a hangar with some purpose and as investment. The other player bought MM. Price of MM went down, fine that was a risk but STATS DID NOT change. With hangar, well... there is not even such thing anymore as stats. Thats said it might not be end, so give some credit to the developer, and the hangar will have its purpose once again.


I do think prices should be dynamic, I do think economy itself should change and evaluate this is actually one of awesomest part of the game however I do not think STATS on ready items should be changed, this should be like a God's law. Once something is created it does not change (as in a real life).
Actually in real life more and more companies earn the major part of their income due to support and development. Customers pay once and years later their 'item' is much more then it was at the start. Alot of customers in real pay for 'upgrades'. If a real 'item' doesnt meet security standards it either gets taken from the market or returned/fixed and redelivered to the customers.
Thats exactly what Mindark did - or would you realy like to have a hangar ship able to carry passengers to foma and cp and UNABLE to fly to other planets ?
Would you really like a hangar ship with a fix traveling speed that stays unchanged while everyone else gets to upgrade the speed of their newer spacecrafts ?
How many people do you know driving 20 year old cars (where the stats dont change) and how many people do you know who buy a new car every few years ?
Would you really like to keep your hangar as it was with no changes at all considering that the whole universe changed ? Would you really want to pass on 'Warp'-speed ? Cause that you got never sold on the orginal hangar.
Would you be ready to pass on shields and onboard repairstations ?
You are aware that the old hangar ships couldnt be repaired from within right ?
We live in a universe of change and we play in a virtual universe of change.

Change is the only thing that will keep this universe alive in the long run.
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Old 08-22-2011, 18:54   #95
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Originally Posted by John Black Knight View Post
Actually in real life more and more companies earn the major part of their income due to support and development. Customers pay once and years later their 'item' is much more then it was at the start. Alot of customers in real pay for 'upgrades'. If a real 'item' doesnt meet security standards it either gets taken from the market or returned/fixed and redelivered to the customers.
Thats exactly what Mindark did - or would you realy like to have a hangar ship able to carry passengers to foma and cp and UNABLE to fly to other planets ?
Would you really like a hangar ship with a fix traveling speed that stays unchanged while everyone else gets to upgrade the speed of their newer spacecrafts ?
How many people do you know driving 20 year old cars (where the stats dont change) and how many people do you know who buy a new car every few years ?
Would you really like to keep your hangar as it was with no changes at all considering that the whole universe changed ? Would you really want to pass on 'Warp'-speed ? Cause that you got never sold on the orginal hangar.
Would you be ready to pass on shields and onboard repairstations ?
You are aware that the old hangar ships couldnt be repaired from within right ?
We live in a universe of change and we play in a virtual universe of change.

Change is the only thing that will keep this universe alive in the long run.
First audi didn't take back my audi 80 and didn't upgraded it.

Second lets assume you buy a ferrari, 2 years after it it broke, you just give it back to the company but hey parts are no longer produced so they take back a ferrari and you end up with no car and no cash. So would you really like it ? This is more close comparison or at least this is how i see it.

Third I know a lot of people in USA who drive 20 years old cars or even older once (thats actually pretty neat to have old mustang for instance)

And no, I didn't write anything about bringing back the old system, I do not consider that one a good one. But that system gave opportunity to investors. I would love to see something with potential and still upgraded to a current standards.


But this is not even a point of my post! Please show me anything for a low and mid level investors. I got a hard time finding anything.
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Old 08-22-2011, 21:31   #96
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Quote:
Originally Posted by John Black Knight View Post
...
... Would you really want to pass on 'Warp'-speed ? Cause that you got never sold on the orginal hangar.
....
Calypso to CND (Foma) used to take about 5 seconds. Considering that it now takes over 5 minutes, I suspect we did in fact HAVE 'warp speed' in the pre-vu10 ships.

Quote:
Originally Posted by John Black Knight View Post
...
...
Would you be ready to pass on shields and onboard repairstations ?
You are aware that the old hangar ships couldnt be repaired from within right ?
...
Soz John, gotta laugh a bit at this, but maybe you never flew one so don't know.. the ONLY place to repair the pre-VU10 ships was from within. Did you think we put the deed into a repair terminal?

And we don't have shields yet. When the attachment for them is finally released, I sincerely doubt it will be free any more than the energy source, sub-warp drive, or armament I 'attachments' were free. They'll be an extra cost on top of the already substantial outlay that many 'hangar owners' have already made.

What I will grant however is that the new ships have guns - the old ones has spaces for them but the guns were never released.
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Old 08-22-2011, 23:02   #97
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The old hangars/ships never even DID anything. Give this man what he wants and take away their ability to fly!
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Old 08-22-2011, 23:07   #98
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The old hangars/ships never even DID anything. Give this man what he wants and take away their ability to fly!
Rubbish.. the ship flew .. I was just affected by the G-force Probably caused by the warp-drive, ya know

Vid as proof (with thanks once again to Mid!):
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Old 08-23-2011, 08:28   #99
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Quote:
Originally Posted by John Black Knight View Post

Change is the only thing that will keep this universe alive in the long run.
Agreed, but those who have been adversely affected by changes won't want to be part of such a universe.
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Old 08-23-2011, 13:28   #100
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Quote:
Originally Posted by Serica View Post
Rubbish.. the ship flew .. I was just affected by the G-force Probably caused by the warp-drive, ya know

Vid as proof (with thanks once again to Mid!):
Take off and Landing of Serica's ship
G-force is an indicator of Sub-warp not Warp - as warp would be passing the physical boundaries of gravity and mass.

And if you want to pin words - no you didnt repair them - you may have restored the TT value but structural integrity didnt exist back then

And actually no passenger should be able to help in repairs or gunning as they all had to fasten their seat belts and couldnt do a thing during flight


Lets please keep that discussion serious. When Privateers get planetside landing, shields , warp and more upgrade devices enter the market - hangar owners should be very happy about their very improved interstellar transport vessel that once was a small shuttle into orbit.
Mindark could have done better in communication, but in regards to secured customer investment they did i fine job considering the original sales prices of hangars and considering what those prices may be when the due spaceupgrades are live.
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