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#11 | ||||||
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Provider
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You are missing the point. I said the disciple would take the gift at the same moment as they do now. But the mentor gift would come few peds TT later. So this would not hurt any newcomers.
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We do not forgive! We do not forget! We are legion! Expect us! |
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#12 | |||||||
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Guardian
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Action speaks louder than words... So show us that what you say is true and deal with the problems that have been reported more than enough. Doesnt help that you can now create as many accounts as you like without providing any details at all, not even a email... |
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#13 | ||||||
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Guardian
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I dont think this is a problem.
The value of mentoring gifts received for the most part does not equal the value of deposits put in to gain those gifts. That items are selling for high markup right now is normal EU economics. People want "new." As the game system progresses and more individuals graduate the market floods these items will lose their novelty, lose their rarity, and become run of the mill. Frankly I'd rather worry about something that mattered, rather than worry about something that doesn't. I don't think this matters.
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Laudanum
Welcoming new and advanced players! Nymphtown Castle Aesthetic Arts for your Entropian and Real World home. |
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#14 | ||||||
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Hatchling
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Disciple graduating should be in reach for a casual player with a "normal" avatar life (2 years tops) and to be considered what it is, the 2nd step ingame, not the whole bloody EU experience.
Nor EU as a whole nor discipleship in particular should be aimed at 10+ hours/day, 4 years+ player because: 1. in the large mass of potential customers (= depositor) such player is usually either too young to work either too rich too work, none of which should be EU's main target. 2. from the perspective of an addicted 6years+ player like myself who is still aware of where is ground and where is my butt, discipleship should represent the more educative introduction to EU, next step after Gateway, but not mastership of EU. In same time, one should be able to get into stuff in a comparative speed to any other MMO. EU is and should stay a hobby for masses of casual players who ought to have bits of rewards and satisfactions in a manner comparative to any other game. Both discipleship and mentoring ought to be resolved in this perspective since tight community is what it's keeping this ridiculously expensive (especially in these RL circumstances) game alive. For EU to survive, it needs to address exponentially more to casual players who want some fun for their buck rather than to some sort of sect who, for unapparent reasons, would dedicate years of their life to, lo' and behold, acquire whatever tt of skill. You must understand that if such target would be presented to a player just out of Gateway (with sort of calculation of what's that tt of skill in time and money), it would appear as plain stupid. Such achievement/target should be aimed to those who chose to dedicate themselves to EU more than is normal for a game, otherwise would be just a nice method to scare away any regular normal-minded player who has to spend 2 hrs max a day. EU does need addicts which to spend hundreds of $ a month. But it needs to captivate them in time, a too blunt approach would only lower the retention rate, and I think is quite clear where lack of interess for retention rate had lead so far. I am very interested in how the retention rate looks since introduction of Gateway (which we asked under various forms for quite some time) vs. old times when all you saw on weapons as stats were the full tt, ammo burn and max dmg. Last edited by Kerham; 10-21-2011 at 21:05. |
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#15 | |||||||
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Mature
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![]() Not even directly on-topic, which you should be in this section. Make a thread elsewhere about this, since it bothers you. Honestly, the gift issue isn't important. I don't think multiple accounts for farming ( of any sort ) is a huge issue either, but getting the skilling level for graduation right does matter. So people stay in the game. Real people. |
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#16 | ||||||
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Alpha
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what should happen is a MASSIVE EXPANSION of the system... make there be various levels of 'graduation' to new levels, etc... and different gifts, etc. for those that chose different routes... like one set for miners, one for hunters, one for crafters, and different gifts at like 5k skill, 10 k, 20k and so on... different gifts for those that are in society at time of graduation vs those that were freelancers... maybe even gifts for folks that never used a mentor at all... all that sort of stuff.
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#17 | |||||||
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Guardian
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Requesting that they prove to me that they are more than just words. I posted here as its a direct response to his comment, its not about the gateway issue, its just pointing out that i see no evidence of ma taking swift and stern action against everyone abusing the ingame systems, as they should do. And i for one, would like to see it happen for once. A pattern i have noticed is that they are very short sighted and only focus on places where theres a big leak of abuse and loss of income, and ignoring the more long term but equally damaging smaller leaks of abuse and losses of income. It all affects the economy and our returns in the long run, as at the end of the day, whatever exploit they use, they are stealing from mindark. Theres no point to make a new thread to just directly reply to a ma response. Thats all this is. Last edited by Stave Petty; 10-22-2011 at 09:08. |
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#18 | ||||||
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Provider
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I would like to just say also. I am a deciple and I have already calced it out that it will take about 4000ped to graduate on hunting. There is no way that anybody will be able to farm this because the amount of time sweating or the amount of money depoed absolutely is not worth the prize. The deciple program is more of an extra possibility that we will maybe one day finish. So far from other people I've talked to the cheapest way to finish the program is by repair skilling on an MS, but even then it'll take a good 2000 or so ped to finish.
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#19 | |||||||
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Guardian
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#20 | ||||||||||||
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Old
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Hi,
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Make a Soc for a few middle class players that you sponsor a bit, in exchange they do the mentoring for you for your hordes of disciples ... Quote:
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Let's have a look at the problem:
Just a few ideas, quickly written down, will need a lot of refinement for sure. But I think such an approach would make more sense. I doubt that it would be beneficial making mentoring too easy, or too hard. It has to be balanced. To reach the goal, and to avoid abuse, it has to be carefully implemented, and to be carefully watched. But it should be assured that any capable player could be a successful mentor, and it should be assured that at least a sufficient percentage of the new players would be able to finish a discipleship. IMHO. Have a good time, no harm meant! |
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