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#81 | ||||||
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Hatchling
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I just started playing and I think there needs to be some change to what sweat is used for. There is really no demand for it. The only people that seem to buy it are people willing to help out a noob. I think the price on Arkadia is far 4 - 5 PED per K but there needs to be a market for it.
For some people that don't seem to understand this will not hurt MA. If you can't TT then MA does not pay out. Sweat is not free for players. Time = Sweat. If you are willing to put in a couple of hours for .40 -.50$ then have at it. I am swunt to level skills but the mobs drop next to no loot and sweat does not sell. Instead of capping the amount of sweat you can get cap the level for sweat gathering. This way the amount of time spend no matter how long you play is going to stay the same. Time = Sweat |
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#82 | ||||||
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Hatchling
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This thread is a bit crazy really. I'm quite new to playing this game and have deposited a small amount to get me going and being able to sell sweat from swunting certainly helps with decay slightly but not much. I can't imagine how it would help anyone other than a beginner as killing bigger mobs requires alot of ped as I understand it which selling sweat wouldn't cover. Also really if sweat isn't worth anything (no TT value), selling it just moves money from a depositer to another depositer/non-depositer? The sweat then gets turned into ammo which is consumed and creates decay. So surely it's in MA interest to make this happen as much as possible as they'll generate more income themselves in decay and money being taken off depositers? The idea of using it to create fuel for vehicles & ships also seems a good one as it's an easy way for peds to get burned? Surely as well in most cases the peds people make from sweating just go back into the game rather than being withdrawn? Even at something like 5 ped / k, it'd take forever to get the 1000 ped min withdraw amount? funny calculation but 1000peds/5peds per k = 200,000 sweat. Divide this by the average sweat per hour of 300 and you get 666 hours...
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#83 | |||||||
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Young
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#84 | ||||||
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Young
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Simple : Include 10 or 100 Vibrant Sweat in Level 2 Amp and Lvl 1 amp Blueprint
![]() Advanced ; need new type , because market are overflood this sweat somes people have 1kkk in storage without use |
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#85 | |||||||
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Hatchling
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Word. ![]() Quote:
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#86 | ||||||
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Hatchling
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I don't understand this logic and of 'stubborness' of people to only make money in game by sweating ect, when you can only make cents per hour. Why not just go into work for one extra day a month and deposit a couple hundred dollars into your account, worth years of sweating just for an extra day.
Let kids and others who actually enjoy sweating doing it, otherwise go collect some aluminium cans, its probally got a return rate 100x times sweating lol. |
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#87 | |||||||
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Old
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![]() Took and sweated a few atraxes the other day. My friend saw this and was seriously worried about my mental health.. and he's absolutely right - that's not a viable option, and it's not meant to be. It's clear as a day that even the smallest possible way to make money will be overused and misused instantly... and the loss is not just the few PEC's - even bigger problem is the added server load - every move, every action of every avatar has to be synced with every other avatar in the visible distance.. a grade function, not a simple sum. And you can't make an exception to a group of sweaters in the left corner because they don't hep to pay the electricity bill! ![]() But then, how can a newcomer try out the game? The game that's being advertised "free to play"? I don't think the perfect solution to this problem even exists. In the real world it's more like a trying to find the fragile balance point, and nobody will ever be happy with it. |
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#88 | |||||||
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Guardian
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Many suggestions has been done on this topic. From ways to increase sweat demand to completely abolish the *sweat theme*. Most planets have ways to a newplayer mission experience and they are quite good in general. As a company I would approach it as *1 week* free to play. I think that is what we see with the newcomer freebies as most is L and has dedicated items as ammo. Cheers, Roni
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#89 | |||||||
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Old
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![]() Entropedia says ROCKtropia Beat Cop is sweatable, probably ROCKtropia Police Captain too? Hmmm... ![]() Aye, sweating ambus, shooting troxies with opalos - all this stuff is crazy, terribly un-eco and totally useless... but hu cares - it's fun! ![]() Quote:
As there's nothing much a newcomer could sell/take out of the game the pressure to create alt accounts isn't too heavy, should be manageable. Have to give credit to MA, they have actually done pretty good job preparing for the advertisement campaign. Last edited by Fifth; 04-10-2012 at 12:02. |
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#90 | ||||||
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Young
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I started myself about 2 weeks ago and deposited about 1400 ped. I think I deposited a lot in my first 3-4 days but was willing to take a big gamble and lete someone hunt some longtooth for me (I saw the money already). Unfortunately I lost around 100~200 ped on this gamble so was left with 1200. I am now down to around 800 peds because of the fact that those punies never drop anything. I've maxed the M2100, Vivo T1 and am almost done maxing the vivo T5. Skills are worth something they say, but not enough yet to sell them and get back my losses.
I think sweat price should go up a little since I am not going to be able to deposit anymore after august (dont ask me why), but still want to play. With play I mean make progress. So I dont want to sweat for 3 months in order to go on a damn puny hunt. If the sweatprice would go up to lets say 3-5 ped, thats already a huge difference! Every ped per k sweat is a huge succes for all sweaters. I wish sweaters would just combine their forces and go on a strike for 2 weeks, but then again too many noobs and others that don't want to do this. sweaters I say GL and see you soon im afraid
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