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Entropia Economy Entropia Universe economy, prices, trends, deposits & withdrawals discussion.

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Old 10-03-2011, 14:55   #81
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Noob and Sweat

I just started playing and I think there needs to be some change to what sweat is used for. There is really no demand for it. The only people that seem to buy it are people willing to help out a noob. I think the price on Arkadia is far 4 - 5 PED per K but there needs to be a market for it.
For some people that don't seem to understand this will not hurt MA. If you can't TT then MA does not pay out.
Sweat is not free for players. Time = Sweat. If you are willing to put in a couple of hours for .40 -.50$ then have at it. I am swunt to level skills but the mobs drop next to no loot and sweat does not sell.
Instead of capping the amount of sweat you can get cap the level for sweat gathering. This way the amount of time spend no matter how long you play is going to stay the same. Time = Sweat
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Old 11-22-2011, 14:56   #82
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This thread is a bit crazy really. I'm quite new to playing this game and have deposited a small amount to get me going and being able to sell sweat from swunting certainly helps with decay slightly but not much. I can't imagine how it would help anyone other than a beginner as killing bigger mobs requires alot of ped as I understand it which selling sweat wouldn't cover. Also really if sweat isn't worth anything (no TT value), selling it just moves money from a depositer to another depositer/non-depositer? The sweat then gets turned into ammo which is consumed and creates decay. So surely it's in MA interest to make this happen as much as possible as they'll generate more income themselves in decay and money being taken off depositers? The idea of using it to create fuel for vehicles & ships also seems a good one as it's an easy way for peds to get burned? Surely as well in most cases the peds people make from sweating just go back into the game rather than being withdrawn? Even at something like 5 ped / k, it'd take forever to get the 1000 ped min withdraw amount? funny calculation but 1000peds/5peds per k = 200,000 sweat. Divide this by the average sweat per hour of 300 and you get 666 hours...
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Old 02-10-2012, 13:51   #83
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Quote:
Originally Posted by Zach View Post
I have been on entropia for years as an avid non-depositor and until recently have been able to enjoy the free-to-play, but fund-encouraged gameplay. I am a sweat-gatherer. But with vehicles, we have destroyed jumpers which is detrimental to mind-essence and sweat prices.

During my time here on Calypso, I've got as much as ten PED per thousand units of sweat. However, more recently I get about 1/10th of that. Given that It takes me three to four hours for a 1000, Its averaged that I make about 3-4 U.S. pennies per hour. Everything I have ever made goes back into the game of course, but at this rate I get four hours of sweat time to about four minutes of hunt time (the real fun part right?!?!) With these numbers the newcomers are turned off and future investors of the game may never have had the opportunity.

It's simple really, like why the government grants funds to scholars for education... To get past the 'noob' stage and start paying taxes and turning the gears of the economy. Please support the sweat trade by using your implants more and buying ME or sweat. Please try jumping more instead of filling up the gas-tank. And one last thing be sure to encourage 'noobs' into the game by offering them more than what they ask for sweat. This is an important foundation for the fragile ecosystem in Project Entropia.
One year later, still relevant.
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Old 02-12-2012, 01:13   #84
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Simple : Include 10 or 100 Vibrant Sweat in Level 2 Amp and Lvl 1 amp Blueprint

Advanced ; need new type , because market are overflood this sweat somes people have 1kkk
in storage without use
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Old 02-12-2012, 08:53   #85
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Word.
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Originally Posted by Fiona Simmons View Post
New Customer aquisitation came almost always trough Press relases about new record sales for virtual goods and a few marketing hall of fame entrys with immense loots.

Making Eu a fun Product to try out without spending Monney isnt Mindark's strongest side. I believe they fear some kind of china Farmers that dry the economy out when any free activitys become decent in generating RL monney.

In my eyes the whole mindforce concept need a overhaul. I remember marco said something about new and useful chips they wish to add in the future but thats over two years ago and nothing really happend. Im also not sure if sweating is the best solution to give free funds out. Maybe its time they think about something else and make something available for "only playtime" thats actually needed by a bigger group of player than mindforce user.

Ive seen so manny suceessfull mmorpgs with micro transactions out here and i look envious on their player ammounts. I wish Eu had a Population again as it had on the club neverdie relase. A huge Ammount of enthusiasts stormed Eu and buissnes was blooming. Sometimes it feels dry to wander in the wilderness and hardly see any green dots on the map epxect the usual areas.

So yes, even when i not really like and support the idea that brainless grinding should generate any kind of income in eu , i feel the need for a free source of income for new players to test eu out. Sometimes i even feel it was better when sweating was not unlimited available and you lost the ability after reaching a certain skill level.
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Old 04-06-2012, 09:05   #86
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I don't understand this logic and of 'stubborness' of people to only make money in game by sweating ect, when you can only make cents per hour. Why not just go into work for one extra day a month and deposit a couple hundred dollars into your account, worth years of sweating just for an extra day.

Let kids and others who actually enjoy sweating doing it, otherwise go collect some aluminium cans, its probally got a return rate 100x times sweating lol.
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Old 04-09-2012, 13:25   #87
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Let kids and others who actually enjoy sweating doing it, otherwise go collect some aluminium cans, its probally got a return rate 100x times sweating lol.
So true. Sweating as extreme sport can be fun - i still remember the Nea's sweating groups, it was kinda.. colorful and it was actually a lot of fun

Took and sweated a few atraxes the other day. My friend saw this and was seriously worried about my mental health.. and he's absolutely right - that's not a viable option, and it's not meant to be.

It's clear as a day that even the smallest possible way to make money will be overused and misused instantly... and the loss is not just the few PEC's - even bigger problem is the added server load - every move, every action of every avatar has to be synced with every other avatar in the visible distance.. a grade function, not a simple sum. And you can't make an exception to a group of sweaters in the left corner because they don't hep to pay the electricity bill!


But then, how can a newcomer try out the game?
The game that's being advertised "free to play"?
I don't think the perfect solution to this problem even exists. In the real world it's more like a trying to find the fragile balance point, and nobody will ever be happy with it.
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Old 04-10-2012, 11:13   #88
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Quote:
Originally Posted by Fifth View Post
So true. Sweating as extreme sport can be fun - i still remember the Nea's sweating groups, it was kinda.. colorful and it was actually a lot of fun

Took and sweated a few atraxes the other day. My friend saw this and was seriously worried about my mental health.. and he's absolutely right - that's not a viable option, and it's not meant to be.

It's clear as a day that even the smallest possible way to make money will be overused and misused instantly... and the loss is not just the few PEC's - even bigger problem is the added server load - every move, every action of every avatar has to be synced with every other avatar in the visible distance.. a grade function, not a simple sum. And you can't make an exception to a group of sweaters in the left corner because they don't hep to pay the electricity bill!


But then, how can a newcomer try out the game?
The game that's being advertised "free to play"?
I don't think the perfect solution to this problem even exists. In the real world it's more like a trying to find the fragile balance point, and nobody will ever be happy with it.
Sweated Atrax??? I just tumbled off my seat....that is hilarious.

Many suggestions has been done on this topic. From ways to increase sweat demand to completely abolish the *sweat theme*.

Most planets have ways to a newplayer mission experience and they are quite good in general. As a company I would approach it as *1 week* free to play. I think that is what we see with the newcomer freebies as most is L and has dedicated items as ammo.

Cheers, Roni
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Old 04-10-2012, 11:50   #89
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Sweated Atrax??? I just tumbled off my seat....that is hilarious.

Entropedia says ROCKtropia Beat Cop is sweatable, probably ROCKtropia Police Captain too?
Hmmm...

Aye, sweating ambus, shooting troxies with opalos - all this stuff is crazy, terribly un-eco and totally useless... but hu cares - it's fun!

Quote:
Originally Posted by Roni View Post
Most planets have ways to a newplayer mission experience and they are quite good in general. As a company I would approach it as *1 week* free to play. I think that is what we see with the newcomer freebies as most is L and has dedicated items as ammo.
Indeed, that's probably the best policy.
As there's nothing much a newcomer could sell/take out of the game the pressure to create alt accounts isn't too heavy, should be manageable.

Have to give credit to MA, they have actually done pretty good job preparing for the advertisement campaign.

Last edited by Fifth; 04-10-2012 at 12:02.
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Old 07-15-2012, 18:25   #90
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I started myself about 2 weeks ago and deposited about 1400 ped. I think I deposited a lot in my first 3-4 days but was willing to take a big gamble and lete someone hunt some longtooth for me (I saw the money already). Unfortunately I lost around 100~200 ped on this gamble so was left with 1200. I am now down to around 800 peds because of the fact that those punies never drop anything. I've maxed the M2100, Vivo T1 and am almost done maxing the vivo T5. Skills are worth something they say, but not enough yet to sell them and get back my losses.

I think sweat price should go up a little since I am not going to be able to deposit anymore after august (dont ask me why), but still want to play. With play I mean make progress. So I dont want to sweat for 3 months in order to go on a damn puny hunt. If the sweatprice would go up to lets say 3-5 ped, thats already a huge difference! Every ped per k sweat is a huge succes for all sweaters. I wish sweaters would just combine their forces and go on a strike for 2 weeks, but then again too many noobs and others that don't want to do this.

sweaters I say GL and see you soon im afraid
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