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Old 05-02-2012, 23:13   #21
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Neil Stockton Poor
 
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Originally Posted by The NN View Post
It is a very simple idea, and a new system, I find myself having a hard time to understand why no one believes in simplicity, also if you want to have a system that earns everyone a dime then my system will work for you, what more do you need to know?
Well, for one thing, where do all the "dimes" come from?
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Old 05-03-2012, 10:09   #22
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Originally Posted by Neil Stockton View Post
Well, for one thing, where do all the "dimes" come from?
The dimes come from the users own interests just as it is now, only that with my system the users benefit from using the system, rather than paying down on a big bonus that never shows.

NN.
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Old 05-03-2012, 11:43   #23
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The dimes come from the users own interests just as it is now, only that with my system the users benefit from using the system, rather than paying down on a big bonus that never shows.
That doesn't make a lot of sense to me. Are you saying that the money comes solely from users' deposits?

And where does the money to operate the company come from?
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Old 05-07-2012, 11:54   #24
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Originally Posted by Neil Stockton View Post
That doesn't make a lot of sense to me. Are you saying that the money comes solely from users' deposits?

And where does the money to operate the company come from?
As it is now, MindArk's earnings are based on things that vanishes in game, meaning repairable items and (L) items.
My system does some of the same things, only that there is talk of a small modification to the system of income to the company of MindArk, in ways I can't disclose at this time, what I can tell you is this, that with my new system you will be better able to keep track of your own investments, maybe not into your avatar, but into your own progress.

Sincerely The NN.
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Old 05-07-2012, 17:43   #25
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Is your idea basically the same as an insurance company? I.e. you take the deposits from the players and invest it in the stock market hoping to make a big enough return that you can cover any winnings in the game and still keep enough profit aside to run the company and pay wages etc?

This would indeed make it no longer a zero-sum game (so everyone could win provided the investments in the stock market stay positive over the long run and you have enough capital to ride out the dips).

If so, it isnt an original idea (Mindark had it already when they wanted to become a bank).

I cant see any other way of your game being other than zero-sum and therefore someone HAS to lose $5 in order for someone else to win $5. By the time you've subtracted server costs, staff wages, licencing the game engine, etc, its actually someone HAS to lose $15 in order for someone to win $5 (the other $10 going towards the running of the game)
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Old 05-10-2012, 15:12   #26
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Originally Posted by Dave Stevens View Post
Is your idea basically the same as an insurance company? I.e. you take the deposits from the players and invest it in the stock market hoping to make a big enough return that you can cover any winnings in the game and still keep enough profit aside to run the company and pay wages etc?

This would indeed make it no longer a zero-sum game (so everyone could win provided the investments in the stock market stay positive over the long run and you have enough capital to ride out the dips).

If so, it isnt an original idea (Mindark had it already when they wanted to become a bank).

I cant see any other way of your game being other than zero-sum and therefore someone HAS to lose $5 in order for someone else to win $5. By the time you've subtracted server costs, staff wages, licencing the game engine, etc, its actually someone HAS to lose $15 in order for someone to win $5 (the other $10 going towards the running of the game)
I've read what you wrote and well it is neither, also who said anything about winning?, understand once and for all, that my system is about business player among player, and not a bingo cashin system.

The NN.
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Old 05-13-2012, 07:46   #27
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The plucked chicken between MindArk and me is all about them having hacked my account back in the days of old, and it would seem that Neverdie was involved with the whole affair. Sincerely The NN.
You do understand that MA doesn't need to hack your account since they have full access right?
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Old 05-13-2012, 08:34   #28
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As far as I understand what NN is trying to say is his game wil only empose tax on actual trade not game activity, that way the game activitys are just there to give ppl access to limited resorces. As there are limited resorces they may be sold for more then there original value, creating gain for the pleyers that sell while also gaining to the game becose to gain you have to trade. I may be wrong but this is how I understand his consept and as I said i rather have small sinks then taxation.
MA uses all three ways of gains, they have sinks, taxes and unbalance in input/output.
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Old 06-01-2012, 20:37   #29
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You do understand that MA doesn't need to hack your account since they have full access right?
However if they were out to make it look like a hack in order not to get involved on a more personal level, then hacking or making it look like a hack, would be the way to do so, gees doesn't anyone think for themselves these days?

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Old 06-01-2012, 20:39   #30
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Originally Posted by Thran View Post
As far as I understand what NN is trying to say is his game wil only empose tax on actual trade not game activity, that way the game activitys are just there to give ppl access to limited resorces. As there are limited resorces they may be sold for more then there original value, creating gain for the pleyers that sell while also gaining to the game becose to gain you have to trade. I may be wrong but this is how I understand his consept and as I said i rather have small sinks then taxation.
MA uses all three ways of gains, they have sinks, taxes and unbalance in input/output.
Read my new thread; The system released, or somewhat.

The NN.
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