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Old 07-18-2012, 13:47   #11
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Quote:
Originally Posted by raxxor View Post
I can honestly say I'm relieved here to hear this, feels as if NI was a planet forced on the players that no one really wanted.

Now the player density is going to increase on other planets (if they remove NI) and if you ask me.. what really killed NI was that it was too far away from calypso and had too many weird loot materials you really had any use of

Good riddance and good luck !
Hmmm.

I believe the general idea of having different planets was to provide a wide variety of (play)styles and options - something for everybody.
This process can't simply be "reversed". Try to force a different play-style on ppl and most likely you'll lose most of them in the process.

Obviously the "wide variety philosophy" also means not every planet has to please every player. You don't like Planet X - noted, cool.
There's no need to try drag it down with any means possible. Nobody would gain anything if u succeed.

Only way out is to recruit more new players, the bigger the differences between the panets grow (or: are already), the more so.

Last edited by Fifth; 07-18-2012 at 13:58.
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Old 07-18-2012, 14:51   #12
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Quote:
Originally Posted by raxxor View Post
Now the player density is going to increase on other planets (if they remove NI) and if you ask me.. what really killed NI was that it was too far away from calypso and had too many weird loot materials you really had any use of
I'm sure that if NI shut down, you'd not notice an increase in player density on other planets.

The problems with NI:

1) poorly designed economy
2) not enough players because of problem #1

NI is a great place, I hope they can get a team in there who have played entropia and understand how an economy should run.
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Old 07-18-2012, 15:02   #13
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As someone who likes NI, and has spent a lot of time (mostly) hunting there, I can only hope for the best - but the player base there was extremely small, as was the development team.

As a mid level player, it was essential to travel to Calypso frequently to gear up and sell many loots - and new players were often ferried to Calypso by players like me (I only did it twice myself) who were traveling frequently.

This is not such a shock really, but hopefully it will be followed by some good news. Some of my favorite spots in EU are there.

Cheers!
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Old 07-18-2012, 15:36   #14
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Quote:
Originally Posted by Neil Stockton View Post
The problems with NI:

1) poorly designed economy
2) not enough players because of problem #1
These both apply to the entire universe...
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Old 07-18-2012, 18:55   #15
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Old 07-19-2012, 00:21   #16
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Cool Well I watch David Post's FB.(Subscribed)

Well David sounds like a smart man.. I'm sure his plans are sound.
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Old 07-19-2012, 09:38   #17
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Quote:
Originally Posted by Neil Stockton View Post
I'm sure that if NI shut down, you'd not notice an increase in player density on other planets.

The problems with NI:

1) poorly designed economy
2) not enough players because of problem #1

NI is a great place, I hope they can get a team in there who have played entropia and understand how an economy should run.
After researching the NI economy and crafting system i can assure you, the people who created it had a superior knowledge of the "classical" Calypso economy and crafting system. What they have created on NI is not an exact copy of the old Calypso system - i'd say it's better, it's in fact an improved version.

I have tested NI economy during 2 months by crafting L weapons and UL armors, while gathering most of the components (loot) needed myself. If i include skills in the calculation i made a small profit - i think it's the shortest and also very clear way to prove that the system works fine.

The problem seems to be that too few people are able to adjust to changes. Not considering this was, imo, the biggest mistake the NI team ever made. Probably a fatal mistake.

After these small adjustments to your #1 reason,
i only have to agree with your #2 reason - any auction collapses without the minimum number of users.

All that said, it's interesting that NI crafting system can flourish with auction but also survive the total collapse of the auction (unlike the Caly crafting system) - systems like this can't be created "accidentally", without a good knowledge of the game mechanics.

Last edited by Fifth; 07-19-2012 at 14:47.
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Old 07-19-2012, 17:56   #18
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The crystals only being 1 PEC each, they don't tie up that much of PEDs for a normal players. The problem with crystals is more that (at least for me) I'm likely to get over the 200 item limit in carried inventory (as I usually drag along say 170 "items" - armor, clothes, weapons, ammo, low-level (L) mindforce chips and all that.

More annoying than the crystals themselves, is when I get overweight because of that I suddnently have 5 tiny ammo stacks that I have to merge each 5th minute (when I'm close to the 200 limit).

On Calypso, it's the tier crafting components almost noone wants, and that are at least 10 times more/each in TT value. And animal oils like thyroid oil I don't know what to do with. (On NI I can use eye- and muscle oil hoping to get BPs ,).
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Old 07-19-2012, 18:32   #19
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Quote:
Originally Posted by Fifth View Post
After researching the NI economy and crafting system i can assure you, the people who created it had a superior knowledge of the "classical" Calypso economy and crafting system. What they have created on NI is not an exact copy of the old Calypso system - i'd say it's better, it's in fact an improved version.

I have tested NI economy during 2 months by crafting L weapons and UL armors, while gathering most of the components (loot) needed myself. If i include skills in the calculation i made a small profit - i think it's the shortest and also very clear way to prove that the system works fine.

The problem seems to be that too few people are able to adjust to changes. Not considering this was, imo, the biggest mistake the NI team ever made. Probably a fatal mistake.

After these small adjustments to your #1 reason,
i only have to agree with your #2 reason - any auction collapses without the minimum number of users.

All that said, it's interesting that NI crafting system can flourish with auction but also survive the total collapse of the auction (unlike the Caly crafting system) - systems like this can't be created "accidentally", without a good knowledge of the game mechanics.
I agree NI has the best mechanics when it comes to players economy. But its hard to mention here. I will just keep it to myself because maybe it is one of the reason why it has to go. It is jeopardizing mm mm . Nothing more to say after this
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Old 07-20-2012, 05:50   #20
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Next Island - the most beautiful of the planets to me

Next Island -
the most beautiful of the planets to me , has also been a sad place and lonely , so few people come there.
Difficult to have to go to other planets to trade / buy guns , etc. , then to come back to NI and hunt.
Travel between planets figures in to the frustration of trying to make timely exits and entrances onto NI.
So wanted this planet to be lively with people and trade !
Hope Next Island has a bright future on the way !
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