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Old 06-28-2012, 21:55   #1
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Profiting From Crafting

I'm new, only been playing for a week or so, and had a question about crafting, profiting from it anyway.

Now before I go further, I don't mean profiting as in withdrawing real money or anything, I don't plan to try and make money from this game, but to make PED in game to supplement hunting, or some other activities, with being able to deposit as little as possible, or not at all, if feasible. I've always been interested in games where most of the ingame stuff in user created.

So first, are crafted items worth more than their components? Mining is not something I'm very interested in, so I'll be purchasing my raw materials. So if I buy smart, and sell smart, could it be profitable?

Also I realize that you need higher and better skills in order to craft better things, and to have your crafting attempts succeed more often. So I imagine I will have to deposit to get things going. But how high of skills would be considered "good"?

Also, for the area of crafting, I personally thought it would be cool to craft vehicles, I thought that would be fun. I also thought weapons, but vehicles seemed like it would be a fun adventure.

One last thing, when researching the crafting of vehicles, and other things, there are components in making the vehicle, that can also be crafted, so my last question, is it more cost effective to craft components? Or just buy them?


I've researched quite a bit, on training crafting, opinions on how to start in general, but if anyone could part any experience or advice on the above, I would greatly appreciate it. I'm not looking for someone to share there secret profit earning technique, if there is even any, just some honest advice, or if even what I hope is realistic.
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Old 06-28-2012, 22:56   #2
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A good way to skill up before you actually start crafting is by Repair Skilling on a Mothership. That's when you use a Vehicle RK-5 & Welding Wire and repair a Mothership. The best way to do that is; make sure the Mothership has the 0.0 bug (Where you can 'repair' by 0.0 forever) and set your RK-5 on Auto-Use. That way you can just go afk while doing so.

I know this isn't what your question was but it would be good to do this before crafting.

-BlackShadow
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Old 06-29-2012, 06:34   #3
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think twice before exploiting a bug or sujesting to someone to exploit bug. it's against the game rules I believe
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Old 06-29-2012, 09:35   #4
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I think crafting is by far the most expensive profession available in Entropia. Your initial investments to reach a decent level will be huge and returns will be awfull to start with....most TT fodder, especially when you still have no skills.

Consider this: you buy materials from a miner and hunter: thats TT value and some MarkUp...miners and hunters want to compensate their decay on equipment and make a little profit too. If you buy from auction there might be a little compensation for auction fee involved. So it's really hard to craft items that has enough MU to break even, if not almost impossible. Your gain when starting crafting will be your skill building. As another poster mentioned...being a repair man at a MS is a cheap way to skill.

Another aspect of crafting is that's it quite boring. You will be standing at a crafting terminal for hours WITHOUT being able to move. Ofc, you can leave the computer and do something else in the meanwhile
If anything makes sense: first look into the market what is wanted or asked before you choose your items to craft. E.g.: I crafted Killian G2 blades for a while until I discovered they were merely TT food as no-one bought them which made them fairly costly to craft, even if I had some globals on the way.

Good luck! Roni
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Old 06-29-2012, 10:36   #5
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crafting boring? LMAO. oh yea.......... found myself falling alseep a few times, grrrrrrrrrr Expensive.................. oh yea
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Old 07-02-2012, 02:22   #6
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I agree with one part of what Blackshadow said, repairing on a MS is a cost effective way to skill crafting. I personally would not recommend using the 0.0 bug though. It is easy enough to find a MS that will go out and take damage from mobs while you use auto-tool.
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Old 07-02-2012, 08:57   #7
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I agree, do repair skilling at least until you unlock BPC (blueprint comprehension skill), which will be unlocked at lvl 10 vehicle structural engineer (VSE). If you're serious about crafting, I'd continue on until you reach level 10 or so in most crafting professions. Unlocking BPC takes around 200 ped in RK-5s and WW, and going to level 10s takes more... not sure exactly how much, but I'm guessing maybe 3 times that much. If you try to skill up by actual crafting, you'd spend a whole lot more than that, though of course you don't get BPs or hofs by repairskilling

I also wanted to add that using the 0.0 repair on a mothership shouldn't be an exploit, afaik. In order for something to be an exploit, it has to be an actual bug. The question was brought to MA's attention shortly after the start of space and to my knowledge, the developers have never called it a bug.

It's exactly like skilling paramedic by letting the same mob attack you endlessly. You don't interact with the loot engine, you pay MA in decay, you get skills in return, and you can watch TV while doing it because it requires no brains to do. And if the ship's SI is regularly upgraded, you really can't avoid doing 0.0 repairs because your repair tool will not shut off when the SI bar is full.

But if you prefer to skill only during hunts, that's fine too; do whatever you're comfortable with.

Last edited by Neil Stockton; 07-02-2012 at 09:19.
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Old 07-02-2012, 11:05   #8
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Quote:
Originally Posted by Neil Stockton View Post
though of course you don't get BPs or hofs by repairskilling

I also wanted to add that using the 0.0 repair on a mothership shouldn't be an exploit, afaik. In order for something to be an exploit, it has to be an actual bug. The question was brought to MA's attention shortly after the start of space and to my knowledge, the developers have never called it a bug.
the residue return in doing actual crafting might make up for the low cost on ms repairing? Also, it's not a 'bug' but if it got some people banned, even if it was a temp ban, it's probably not worth doing.

As far as making profits from crafting... good luck. It is possible in some rare cases, but for the most part, most don't. However, it is easier to do with crafting than with mining and hunting somewhat since you have a better idea of what the end loot will be for every click you do than they do. Mining does have advantage that mostly everything has markup above 101% though. Can't say that so much with hunting.

If you do want to get started on crafting, take a look at my shop thread, and especially the last couple of posts over there: http://www.planetcalypsoforum.com/fo...=1#post2798222 I have a heck of a lot of starter blueprints in my shop and if you find me in game might be able to sell some below prices listed in shop (I'm online a bit less now than in the past since I've got some stuff going on irl though).

Last edited by mastermesh; 07-02-2012 at 11:11.
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Old 07-03-2012, 01:15   #9
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The residue at very low level crafting doesn't make you enough back to skill it effectively, I was doing some cost analysis myself here. I figured out (over ~1000 crafts of a 60QR starter BP with ~no skills) that repairing is ~8x cheaper, and gives 1/4 the relevant skills. At some point during the training you might cross over into it being cheaper to skill off a BP, but the crucial aspect is unlocking the additional skill Blueprint comprehension. That goes a long way towards helping you skill faster/cheaper. If you switch back off repairing mid way through you'd take longer to unlock BPC.

And no matter what you do, look for something within your "skill goal" that you can craft with an MU. The higher the better. Basic Filters never make anyone money, no matter what their skill, in the long run.
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