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Old 03-07-2013, 01:45   #1
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Thumbs Up The perfect but slowing plan to drive sweat prices up.

If this technique was applied, every item would have a minimum 500% mark up.

1. A person decided to find a buyer for sweat, preferably paying a little more in exchange for the seller being readily available and willing to teleport at will.

This would create more jobs, and at the same time make more money for noobs, thus decreasing stress for the noob and causing him to spend more, cause he sold his sweat for seven cents a bottle. Average markup would appear in the "daily" markup going up. Every day.
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Old 03-07-2013, 15:29   #2
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Quote:
Originally Posted by Idealist View Post
If this technique was applied, every item would have a minimum 500% mark up.
0.00 TT (sweat) + 500% = 0.00 PED

Quote:
Originally Posted by Idealist View Post
1. A person decided to find a buyer for sweat, preferably paying a little more in exchange for the seller being readily available and willing to teleport at will.
Not sure if i understand this - are you trying to say that the sweater be ready to bring the sweat whereever the buyer wants?

Quote:
Originally Posted by Idealist View Post
This would create more jobs, and at the same time make more money for noobs, thus decreasing stress for the noob and causing him to spend more, cause he sold his sweat for seven cents a bottle. Average markup would appear in the "daily" markup going up. Every day.
7 PEC a bottle? Dream on.

For someone with your nickname, you show a stunning ignorance.

Earning money is a gamw with TWO sides - while you might celebrate the enourmous profit of 7 PEC a bottle, someone else has to PAY for the overpriced sweat - or rather say "screw it, i'll sweat my own".



Sweating was never meant to be a "job" - it provides a nice way to test the game without having to deposit. If you like the game and want to play, you should find other means to fund your gameplay (i.e. depositing) and leave sweating to those who are really new to the game.
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Old 03-07-2013, 16:50   #3
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Just a minor point but since sweat can't be sold on the auction and is only player-to-player, there isn't a market graph showing markup increasing. As Wizzszz said, sweat price is basically determined by whatever a buyer wants to pay and the sweat seller is willing to accept. Finding a buyer for sweat even at lower prices isn't that easy.
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Old 03-07-2013, 17:14   #4
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Back in the old days of EU the only use for Vibrant Sweat was for making Mind Essence. That was the good old days I guess. While I'm not sure a sweat union is a good idea or not, I do think a little information about the current uses of Vibrant Sweat is a good thing. Seems to me there might be a little bit more demand for it now.

For more information about the current uses of Vibrant Sweat take a look at the chart on Entropedia showing these uses. Just go to Entropedia and search for Vibrant Sweat or use this link:

..entropedia.info/Info.aspx?chart=Material&name=Vibrant_Sweat
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Old 03-08-2013, 08:11   #5
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as Lis said, v.s. is far more useful now than it has ever been.
What with 90 or so new blueprints that use the stuff ...and that's not counting the Hussk which takes 500k v.s. to summon.
And yet, the prices of sweat are at an all-time-low.

Not griefing, just making an observation.
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Old 03-08-2013, 09:09   #6
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Quote:
Originally Posted by Idealist View Post
If this technique was applied, every item would have a minimum 500% mark up.

1. A person decided to find a buyer for sweat, preferably paying a little more in exchange for the seller being readily available and willing to teleport at will.

This would create more jobs, and at the same time make more money for noobs, thus decreasing stress for the noob and causing him to spend more, cause he sold his sweat for seven cents a bottle. Average markup would appear in the "daily" markup going up. Every day.
I think that's considered Price Gouging. And totally unacceptable. And what jobs? <Sweat Runners>? ......

Must be spring. The ol sweat discussion came alive again

Grinning, Roni
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Old 03-08-2013, 14:25   #7
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I think ma needs to invent a disease which makes all the mobs unsweatable unless you shoot the mob with a annidote shot. Only people in the same soc as you can sweat the mob you gave the annidote shot too(noobs will only join socs which actively innoculate the mobs). This would make sweat more rare, thus more valuable and would give ma a way to justify giving sweat some tt value (sweat out some of the tt value of the annidote shot)....
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Old 03-10-2013, 03:43   #8
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Value of sweat will not increase because...

1. Those bps mentioned are mostly for only a few crafters, not so much for the majority crafter that sticks to more guaranteed return items with easily obtainable ingredients, such as aux sockets, conductors, plastic springs, etc. That don't require them to wait for stuff to show up on auction from other planets, or for them to go to those planets to get the other parts for crafting many of those bps.

2. The Hussk isn't the kind of mob you'd hunt just on a whim. Mostly this would be of interest to a group of friends or society members only, and would require someone to pay for all the stuff, or for the group to pitch in, then there's organizing a time when all can attend, etc. And there's plenty of mobs that can offer nice returns, without the added effort of having to pay just to see it. So it's not something that plenty of people are rushing off to kill constantly.

3. The majority of sweaters complain about the prices, but then along comes someone shouting that they need it and only want to pay 1.7/k, and someone is always willing to slip away from the group and give up their sweat for this price.

Desperation is a certainty around new free players. There is always someone willing to undersell. This is incredibly obvious on the auction, every so often you see someone that didn't think things through, and auctioned a less desirable item below the TT value, or they put the price below the TT price + auction fee, and end up burning themselves because the next bid would be way over what the mu is worth. So they end up paying someone to take they're item off auction. This destroys the value of some items to the point where you're best off just selling to the TT because the MU statistic is under 100%, and few want to pay for the item, so you end up paying MA around a nickle to display your item on auction for 7 days, and then give it back to you.

The only possible way that you could manipulate the sweat prices would be to have a depositor, or group of depositors, willing to spend their own money on forcing the prices up.

You would require someone available 24/7 to purchase any quantity of sweat from everyone at a set price. Say 2.5 ped/k, and it would have to become common knowledge to all old and new players that there is a service available to buy their sweat at any time for that price.

The laws of supply and demand. There is an easily available endless supply of sweat that anyone can get at the cost of a little time, so that part can't be changed by players. The only thing then that players could alter to manipulate prices is the demand.

And I won't go on any longer, cause I could write another page on why nearly all depositors would not want to see free players recycling peds from depositors, rather than depositing their own.
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Old 03-10-2013, 18:04   #9
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1k sweat = tt value of 1 pec I think. So if you sell 1k for 2 pecs you are automatically getting 200%! At whatever price it's going for these days it's way the hell above that amount, so it's actually giving a better return than most hunting loots that sell at 110% or below... in other words,
STOP BITCHING!

Sweaters are already making a hell of a better return on investment than most hunters.
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