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  1. #1
    Jun 11 2011

    Question on spawning

    Yes another newbie question

    Ok I've figured out that the resources spawn generally in the same area over time.

    The question is what determines size of spawn? Is it the finder average depth capability? Or does the general randomness of the spawn determine it?

    If I find a spawn of a generous size, does it generally spawn the same size over time in the general spot?

    Thanks in advance.

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  3. #2
    Old Alpha
    Nov 08 2010
    EU is dynamic.

  4. #3
    Nov 28 2011
    and what about the place? it spawn in the same place?

  5. #4
    Aug 30 2011
    There are many theories about mining that people have come up with over the years. The truth of the matter is that only MA really knows how it works. The only mining theories that have been proven are that: 1: any claim you find will be in the exact same place and at the exact same depth (but it will take time to respawn and the amount of the resource is random) 2: Mining claims are typically displayed in some sort of vein meaning that if you find one claim then more claims are sure to be nearby in a line (could be straight, could be curvy). These mining veins were much more prominent back in the olden days, but recent VUs have since broken up the veins to make it more difficult to track them and thusly make sure that it isn't too easy to make money mining.

    Some theories on loot return state that loot return is defined by the specific avatar. it goes along with the cycled loot theory in which everyone will get back 90%+ of what they spend over time as they cycle large amounts of ped. When it comes to team hunting the old saying goes (You don't loot the uber, the uber loots you) meaning that ubers spend far more money on the game than newer people do and therefore if the uber loots the mob in the team hunt it is theorized that you will have a better chance of getting more loot.

  6. #5
    Jan 13 2012
    1. There is no such thing as respawn. Over time, you will get the same average hit rate in all areas (for equal skill, equal finder.) If your hit rate drops below 30%, that's usually a sign that you are using a finder or amp that is far too high for your skill.

    1b. Find area (eg. putting in a finder range enhancer) increases the hit rate.

    2. Veins don't exist anymore since like vu8. At the beginning of something like VU 10 or 11, veins returned for a month or two.

    3. Depth determines type of hit. The deeper you go, the more likely you will hit rare resources, with the exception of oil and lyst, which can be found at any depth.

    3b. In some areas, there are no "shallow" resources. Therefore, if you don't have enough depth, you will not get any hits there.

    3c. It is possible to get two hits in the exact same spot at different depths. If your finder has an average depth of 800, for example, your search range is likely to be ~600-1000m depth, leaving 0-599 unsearched. Then, you could use a shallower finder to search in a different spot in the same area. This also works if you use the shallower finder first.

    4. Size is nearly purely random. However, in my experience, the less rare finds (oil, lyst, melchi, etc.) tend to have a bigger average size. However, super rares like devil's tail, dunkel plastic, etc. tend to be capped at size IV-V. It's impossible to global on those unamped. On planet, I tend to use the TT finder for matter and the 105 for ores, because it's way better to get an V oil than a II devil's tail.




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