Calypso has lore. How about we use it?
We have a conflict between humans and robots. What happened to that?
We have a destroyed capital. What are we doing about it?
We have unexplored spaces. How are people being encouraged to explore?
We now have to secure the space around Calypso. How is this being accomplished?
We have a population of mutants that think like humans and used to be human. What is their role in the new Calypso? Do they want to work with colonists, or are they enraged at humanity for abandoning them?
We have corporations fighting for control over Calypso's economy. Are they not trying to solicit the favor of the colonists to strengthen the ties of patronage on the planet and their own economic positions? What lengths are they going to?
It seems to me we have a very rich and underdeveloped framework to work with. Instead of developing the world and enriching the game experience or everyone we're trying to sell it, piece by piece, feeding perceptions of unattainability to those who just want to play a fun game on an RCE platform.
Develop Calypso's various storylines. Make them matter. Use the mission system to drive this, and reward players for being involved at crucial stages in the various conflicts. Make it a game again, and not a strange and unpredictable job.
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