View Poll Results: Do you agree with Space being a lootable PVP ?

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  • Yes

    28 52.83%
  • No

    25 47.17%
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Results 31 to 40 of 65
  1. #31
    Mature
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    Sep 08 2011
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    44

    Talking

    LOL, NO,

    it's not true, there are no quads camping all day , I usually don't encounter anybody traveling between Arkadia and Calypso , encounters in space are really rare ....

    What you are saying about traders losing 1k peds is wrong , they could simply hire an Escort and they would resolve the issue , the thing you don't see is that traders have always made easy money , now they have to invest for their own safety, that's why they don't want lootable pvp, they want to keep making easy profits without risks...

    Also, trader is not the hard path to take , it has always been the easy path, now things have changed , there is no longer easy paths , if you wanna earn peds , you gotta work on it , MU is high on other planets cause traders want it to be like that , it will level to Calypso's MU once the economies are stable and grown enough.

    Quote Originally Posted by Skandis View Post
    You couldn't be more wrong:
    * All planet except for Calypso have higher prices on virtually all items. All lootable PvP does for them is fucking up the chance of ever seeing the same %, since there are dolts camping in quads all day.
    * Losing 10 ped compared to 1k ped from a battle is in no way a risk that is comparable in any way.
    * Your proposed "fix" to the problem is either to get a quad oneself, or hiring a quad user. This means that in order to balance out the economies for distant planets, a trader has to invest a fuckload and carry a fuckload of risk compared to just your average "hai I has quad so I 1337 pvPer nao".

    You have so far not given one single reason why being a trader should be the hard route to take, and isolating economies should be so bloody easy.

    P.S: If it was easy to be a trader, then the MUs would even out and we would stop seeing them, except for special occasions.

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  3. #32
    Mature
    Joined
    Jan 04 2011
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    43
    Quote Originally Posted by Mischief View Post
    Good, we shouldn't fight over nothing.

    Yes, there will be more pirates and yes it will get harder to break through in a single spacecraft. This is where the Privateers and Mohterships come in and stirs up the equation. Currently there isn't much you can do with most of the Priv's an MS's but a few months down the line active owners of these vessels will have upgraded them to a point that the cost of taking them out is just too high for most pirates.
    At this time there is a few MS out there with SI well above 10K. To take one of those down will cost approximately 50-60 ped per section if there are no crew repairing them during flight. If repaired during attacks the cost will quickly rise to well over 100-200 ped. But since the ship is moving it will go from safezone to safezone before it's destroyed, heal up and go on.
    That is a lot of PED to risk for what can turn out to be bits and pieces in loot.

    So we're back to my first statement. Find a good MS, pay the fare, sit back and relax. Or if worried, help out with repairs.

    dude A mother ship moves way to slow for anyone to want to even take that path im not 100% on the speed but isn't it like 48km/h? around half of A Quad-Wing.

    I have sayed in my other post that for a flight to another planet was 5-15mins depending on where you were going in A Quad-Wing, For a mother ship its gonna take 2X as long.
    No ones going to want to sit back and chill on A mother ship for that long, I myself have had alot of flights that players want to get somewhere A.S.A.P. because of the time there going/allowed to be online per day.

    Yes you are all looking at this from trading point of view BUT what about the normal players or these new players looking for a good time?

    Face it, its not really fun messing about on a mother ship for 30mins or so, it gets boring very very fast.

    Space being pvp4 is putting players off even thinking about going to another planet, even with extra safety its still going to put players off.

    PVP4 may help the planets market but its not going to help them pull in new players.

  4. #33
    Mature Azrael's Avatar
    Joined
    Jun 19 2011
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    44
    Quote Originally Posted by 1coolboy8 View Post
    dude A mother ship moves way to slow for anyone to want to even take that path im not 100% on the speed but isn't it like 48km/h? around half of A Quad-Wing.

    I have sayed in my other post that for a flight to another planet was 5-15mins depending on where you were going in A Quad-Wing, For a mother ship its gonna take 2X as long.
    No ones going to want to sit back and chill on A mother ship for that long, I myself have had alot of flights that players want to get somewhere A.S.A.P. because of the time there going/allowed to be online per day.

    Yes you are all looking at this from trading point of view BUT what about the normal players or these new players looking for a good time?

    Face it, its not really fun messing about on a mother ship for 30mins or so, it gets boring very very fast.

    Space being pvp4 is putting players off even thinking about going to another planet, even with extra safety its still going to put players off.

    PVP4 may help the planets market but its not going to help them pull in new players.


    Traveling on a mothership, is more of a social event. When more folks use them, it will be quite fun I think. I'm enjoying it even now. If a person cant wait 10 min more for a mothership to make the trip than a quad...then I fear their trade buisness will not be very successful...as it also requires 'patience'

    The truth will set you free...but first it will really piss you off.

  5. #34
    Hatchling
    Joined
    Aug 06 2011
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    5
    I believe there are good and valid arguments both for and against lootable pvp space, and I can even kinda understand MA's thinking on making it that way. I believe it was an attempt to make travel to planets more exiting. That being said, I still believe it is a bad idea, since this is a "real cash economy", and its real money these pirates are able to steal. Everyone seems to think it mainly affects traders, but as a player who mainly mines, I see a big effect. In order to even hope to overcome costs and decay you must sell at the markup, and Caly is the only place people buy. Transporting mining loot is either too big a risk or very inconvenient (finding safe passage).
    If there is a part of town where I may well be mugged, I'm going to avoid that part of town like the plague, and any business in that part of town is going to suffer. By the above arguments I should organize a large escort so its safe to patronize the risky part of town. Not realy going to happen much imho.

    Names have been changed to protect the innocent.

  6. #35
    Dominant
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    Quote Originally Posted by Azrael View Post
    If a person cant wait 10 min more for a mothership to make the trip than a quad...then I fear their trade buisness will not be very successful...as it also requires 'patience'
    First, this is only my personal view; as I'm only allowed one avatar and each planet is supposed to be each own game on a "platform", I want to be able to move freely between planets - consider it simular to that I want to be able to run different games and programs on my PC, without having to get the computer down to a computer shop each time I want to do something different.

    Also note that I'm no trader. I want to enjoy the game, and I have limited funds. I don't want to get rich hauling materials across the planet - especially if there is a risk (even if it's small) I will get "looted". (Most of the times it's safe to travel in space - other times you can get killed twice going from Calypso Space station to Calypso - sigh). As I wasn't any trader back in the days it was "easy" to be a trader (=with TPs), chance is even smaller I will become a trader if I will have to risk my inventory.

    Having said that however, I want an option to safely, without being in a greyzone (travelling on MS being logged out) being able to move stackables to where they were before space got lootable, because there were information teloeporters would be removed (=good idea to have stackables where you intended to log off before space VU was in effect) but no warning entire space would be lootable.

    Another obivous thing: If there are more traders between the planets, making money of trading, the money they earn (and the occasional pk loots that the traders calculate on loosing) comes from a higher cost in playing for the rest of us, and (for me) from my deposited money.

    One obvious problem with motherships is that they aren't availible to go where *you* want to go, *when* you want to go there. Right now I guess most travels is between Calypso and Arkadia - so getting a mothership ride to or *from* Next Island when you want to leave (say within an hour) isn't that easy. And if you're going for a "charter ride", if it's only one person going (=you), then it's likely to cost more than the old TP fee (=40 ped).

    If an area I don't have to be in on Calypso (an area I just want to pass through) is camped by pk:ers, I have the option of using my TP chip to jump past them. With my TP chip I have the option of being able to leave the area or jump to behind them if I want to. Or into among them if I do have the time to waste. In space there are no TP chips (and if you were killed flying from a dock-failed mothership you get that "red traffic light" bug forcing a relog before you can try again).

    Someone mentioned space without pvp as a "40 minute long teleport". If you don't want to engage in pvp, I doubt "40 minute long teleport with added time for repairs each time you get shot down by space station campers" is a more fun option.

    Quote Originally Posted by Xman View Post
    1. Quads are not cheap and most of them are (L), you have to consider the decay at MU
    It's a problem the one who get shot down by pk:ers also suffer from; I have an (L) Sleipnir MK2, and it currently has a noticable markup. (I bought it before lootable space, and I wanted the mk2 model to be able to travel as fast as possible, back then.) I don't have auction figures in front of me right now, but at say 2k%, getting 50 pec TT decay from being shot down once is a 10 ped cost with markup. Without getting anything back (besides repair skills).
    Last edited by aia; 09-12-2011 at 15:28.
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  7. #36
    Guardian
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    May 15 2011
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    Seems the poll results are the same as it was when it was released, 50/50, I would enjoy it more if there was a safe method of exploring space hunting some space mobs etc and going to other planets still if there was a non lootable option as well as the perhaps more direct lootable route.

    Imo its a developers job to cater for most of their users needs. And the results speak for themselves.

  8. #37
    Provider Spawn's Avatar
    Joined
    Nov 09 2010
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    Well with the current bug that you can even be looted from a planet out of space, I think tables will turn soon..

  9. #38
    Dominant
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    Nov 15 2010
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    Sweden
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    Quote Originally Posted by Spawn View Post
    Well with the current bug that you can even be looted from a planet out of space, I think tables will turn soon..
    When I land the pvp indicator is still red until I leave the vehicle - do you mean that it's not just "indicator lag" or just showing the 30 second delay where you can be hit but not looted - but that I'm infact lootable until I exit vehicle? (it's kind of hard to test for yourself) - or is it something else?
    WoF team Sweden
    World of Firepower is coming - We're always looking for good Swedes to represent Sweden, and all support is welcome!

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  10. #39
    Mature Azrael's Avatar
    Joined
    Jun 19 2011
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    44
    The trip from planet to mothership is completely safe....the mothership travel to different planets is relatively safe....and using space station to planet TP is completely safe. More cost than taking a quad or vtol down...but if you have lootable on ya...might be wisest choice.


    And yes Aia...the biggest drawback to safe travel in space is that you cant go where you want ..when you want..relatively anytime and still have same safety factor.


    I also see both sides of the argument, but I like how it is now...even the danger when I fly my vtol, knowing it's no match for the poorest of quad pilots, yet I'm having fun...but I also dont make a habit of carrying stackables.

    The truth will set you free...but first it will really piss you off.

  11. #40
    Young
    Joined
    Jun 29 2011
    Posts
    16
    Space would be pointless and boring without PVP. Its exciting to fly in space especially if you are carrying anything. At first I thought PVP would suck, but I like the way space is now and don't feel the need for much to change. Yes it sucks that pirates can just camp right outside the safe zone, but just get a gun and try and take em down.

    If they want to have a safe option, I guess that would be ok, but it should be quite expensive, like 100 ped or so. Any cheaper and motherships would serve zero purpose down the road.

 

 
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