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  1. #1
    News Fetcher Bertha Bot's Avatar
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    2012 Merry Mayhem Rules & Info

    It’s time once again for Planet Calypso’s annual winter hunting extravaganza - Merry Mayhem! This year’s event features an expanded prize pool with new prizes - including valuable Calypso Land Deeds - new creatures, and updated rules. Running for 23 days over the Christmas holiday, Merry Mayhem is among the most exciting and popular events in all of Entropia Universe. So grab your best gear and join in the Mayhem!

    Event Dates

    • Dec 14: Competition opens at 00:00 UTC.
    • Jan 06: Competition ends 23:59 UTC.
    • Jan 18: Competition winners will be announced.
    • Jan 30: The missions can be turned in to Carl Tucker.
    Registration - You can register for the event by accepting either one or both Merry Mayhem missions offered by the NPC Carl Tucker, located near the Port Atlantis marina at the following map coordinates: . Registration opens on December 14 and will remain open until the event is finished. Note that there are two separate missions: one mission for the solo event and one mission for the team event.

    Do not abandon the Merry Mayhem missions! If you do abandon a Merry Mayhem mission, all event points accumulated up to that time will be lost and will be unable to be replaced.

    Categories- The event offers several different competition categories to accommodate players of varying profession levels. Players will be sorted into one of the following four categories upon accepting the Mayhem missions.

    • Category 1: Highest Professional Standing 0-24
    • Category 2: Highest Professional standing 25-49
    • Category 3: Highest Professional standing 50-69
    • Category 4: Highest Professional Standing 70 or higher
    Important Note - If during the course of the event you gain enough skills to move into the next category, you will no longer be able to enter the team instance arenas using your old keys, you would then have the option of chipping out some skills in order to continue participating in your originally assigned category. Or you can choose to restart the Mayhem mission in the new category, with your score reset to zero.

    Participation- When you accept the solo Mayhem mission, you will automatically be placed in the appropriate category and you will receive a stack of keys, each of which entitles you to one hour of gameplay in one of the solo Merry Mayhem instances. The portals to the Merry Mayhem instances are located in Twin Peaks, just to the left of the main Service Center. You will receive 30 keys for the solo event and they will be flagged with your particular category.

    If you wish to also participate in one of the team categories or assist someone else there, you will need to register for the team Mayhem mission, also available from the NPC Carl Tucker. While the solo keys only allow you to enter the solo instance specified in the key's name, the team keys allow you to access team instances of a level equal to that which your were assigned, along with all higher levels. Points toward the mission are gained by killing the special Merry Mayhem creatures found inside the instances. The Merry Mayhem prizes will be distributed based on the scoring ranks once the event is completed. Make sure to plan and spend your 30 instance hours wisely!

    Important Note - Do not leave an instance once the 60 minute timer has started, or you may risk having problems reentering the instance, and risk losing hunting time in the Merry Mayhem event.

    Mayhem Creatures
    The Mayhem creatures assigned to each category are:

    • Category 1 Team: Merry Mayhem Kerberos (T,1), Merry Mayhem Araneatrox (T,1)
    • Category 2 Team: Merry Mayhem Kerberos (T,2), Merry Mayhem Araneatrox (T,2)
    • Category 3 Team: Merry Mayhem Kerberos (T,3), Merry Mayhem Araneatrox (T,3)
    • Category 4 Team: Merry Mayhem Kerberos (T,4), Merry Mayhem Araneatrox (T,4)
    • Category 1 Solo: Merry Mayhem Kerberos (S,1), Merry Mayhem Araneatrox (S,1)
    • Category 2 Solo: Merry Mayhem Kerberos (S,2), Merry Mayhem Araneatrox (S,2)
    • Category 3 Solo: Merry Mayhem Kerberos (S,3), Merry Mayhem Araneatrox (S,3)
    • Category 4 Solo: Merry Mayhem Kerberos (S,4), Merry Mayhem Araneatrox (S,4)
    Points will be awarded to players based on the difficulty of creatures killed:

    1 x Point - Merry Mayhem Kerberos (T,1), (T,2), (T,3), (T,4), (S,1), (S,2), (S,3), (S,4)

    2 x Point - Merry Mayhem Araneatrox (T,1), (T,2), (T,3), (T,4), (S,1), (S,2), (S,3), (S,4)


    We strongly recommend that you set the adjust your graphics settings and set shader quality to high or very high in order to make sure the lighting in the instances works properly.

    Prizes
    Prizes will be awarded to the players that accumulate the highest points within each category.

    Prizes will be distributed as follows:

    Teams
    Category 1 Team
    1. MM Shins + 2 x Tripudion DNA Sample + Hedoc Mayhem
    2. MM Shins + 2 x Cornudos DNA Sample + Isis Project Zero-Three
    3. MM Shins + 2 x Foul DNA Sample
    4. MM Shins + Hedoc Mayhem
    5. MM Shins + 4 x Neurobiotic Booster A5 10mg
    6. 1 x CLD + 4 x Neurobiotic Booster A5 10mg
    7. 1 x CLD + 3 x Neurobiotic Booster A5 10mg
    8. 1 x CLD + 1 x Neurobiotic Booster A5 10mg
    9. 1 x CLD + 1 x Neurobiotic Booster A5 10mg
    10. Item Naming Rights - Sword
    15. Hedoc Mayhem
    20. 1 x CLD
    25. 1 x Neurobiotic Booster - A5 10mg
    50. 1 x Neurobiotic Booster - A5 10mg

    Category 2 Team
    1. MM Shins + 2 x Snarg DNA Sample + Adjusted Hedoc Mayhem
    2. MM Shins + 2 x Mermoth DNA Sample + CalyTrek CR Spirit MK.I
    3. MM Shins + 2 x Equus DNA Sample
    4. MM Shins + Hedoc Mayhem
    5. MM Shins + 4 x Neurobiotic Booster A5 10mg
    6. 1 x CLD + 4 x Neurobiotic Booster A5 10mg
    7. 1 x CLD + 3 x Neurobiotic Booster A5 10mg
    8. 1 x CLD + 2 x Neurobiotic Booster A5 10mg
    9. 1 x CLD + 1 x Neurobiotic Booster A5 10mg
    10. Item Naming Rights - BLP Pistol
    15. Hedoc Mayhem
    20. 1 x CLD
    25. 1 x Neurobiotic Booster - A5 10mg
    50. 1 x Neurobiotic Booster - A5 10mg

    Category 3 Team
    1. MM Shins + 2 x Nexnecis DNA Sample + Improved Hedoc Mayhem
    2. MM Shins + 2 x Gokibusagi DNA Sample + Omegaton M83 Predator
    3. MM Shins + 2 x Mourner DNA Sample
    4. MM Shins + Adjusted Hedoc Mayhem
    5. MM Shins + 4 x Neurobiotic Booster A5 10mg
    6. 1 x CLD + 4 x Neurobiotic Booster A5 10mg
    7. 1 x CLD + 3 x Neurobiotic Booster A5 10mg
    8. 1 x CLD + 2 x Neurobiotic Booster A5 10mg
    9. 1 x CLD + 1 x Neurobiotic Booster A5 10mg
    10. Item Naming Rights - BLP Rifle
    15. Hedoc Mayhem
    20. 1 x CLD
    25. 1 x Neurobiotic Booster - A5 10mg
    50. 1 x Neurobiotic Booster - A5 10mg

    Category 4 Team
    1. MM Shins + 2 x Osseocollum DNA Sample + Modified Hedoc Mayhem
    2. MM Shins + 2 x Scaboreas DNA Sample + DOA Slugstorm
    3. MM Shins + 2 x Itumatrox DNA Sample
    4. MM Shins + Adjusted Hedoc Mayhem
    5. MM Shins + 4 x Neurobiotic Booster A5 10mg
    6. 1 x CLD + 4 x Neurobiotic Booster A5 10mg
    7. 1 x CLD + 3 x Neurobiotic Booster A5 10mg
    8. 1 x CLD + 2 x Neurobiotic Booster A5 10mg
    9. 1 x CLD + 1 x Neurobiotic Booster A5 10mg
    10. Item Naming Rights - Teleporter
    15. Hedoc Mayhem
    20. 1 x CLD
    25. 1 x Neurobiotic Booster - A5 10mg
    50. 1 x Neurobiotic Booster - A5 10mg

    Solo
    Category 1 Solo
    1. MM Shins + 1 x Tripudion DNA Sample + Hedoc Mayhem
    2. MM Shins + 1 x Cornudos DNA Sample
    3. MM Shins + 1 x Foul DNA Sample
    4. MM Shins + Hedoc Mayhem
    5. MM Shins + 4 x Neurobiotic Booster A5 5mg
    6. 1 x CLD + 4 x Neurobiotic Booster A5 5mg
    7. 1 x CLD + 3 x Neurobiotic Booster A5 5mg
    8. 1 x CLD + 2 x Neurobiotic Booster A5 5mg
    9. 1 x CLD + 1 x Neurobiotic Booster A5 5mg
    10. Item Naming Rights - Knife
    13. Isis Project Zero-Three
    15. Hedoc Mayhem
    25. 1 x CLD
    50. 1 x Neurobiotic Booster - A5 5mg
    75. 1 x Neurobiotic Booster - A5 5mg

    Category 2 Solo
    1. MM Shins + 1 x Snarg DNA Sample + Adjusted Hedoc Mayhem
    2. MM Shins + 1 x Mermoth DNA Sample
    3. MM Shins + 1 x Equus DNA Sample
    4. MM Shins + Hedoc Mayhem
    5. MM Shins + 4 x Neurobiotic Booster A5 5mg
    6. 1 x CLD + 4 x Neurobiotic Booster A5 5mg
    7. 1 x CLD + 3 x Neurobiotic Booster A5 5mg
    8. 1 x CLD + 2 x Neurobiotic Booster A5 5mg
    9. 1 x CLD + 1 x Neurobiotic Booster A5 5mg
    10. Item Naming Rights - Laser Pistol
    13. CalyTrek CR Spirit MK.I
    15. Hedoc Mayhem
    25. 1 x CLD
    50. 1 x Neurobiotic Booster - A5 5mg
    75. 1 x Neurobiotic Booster - A5 5mg

    Category 3 Solo
    1. MM Shins + 1 x Nexnecis DNA Sample + Improved Hedoc Mayhem
    2. MM Shins + 1 x Gokibusagi DNA Sample
    3. MM Shins + 1 x Mourner DNA Sample
    4. MM Shins + Adjusted Hedoc Mayhem
    5. MM Shins + 4 x Neurobiotic Booster A5 5mg
    6. 1 x CLD + 4 x Neurobiotic Booster A5 5mg
    7. 1 x CLD + 3 x Neurobiotic Booster A5 5mg
    8. 1 x CLD + 2 x Neurobiotic Booster A5 5mg
    9. 1 x CLD + 1 x Neurobiotic Booster A5 5mg
    10. Item Naming Rights - Laser Rifle
    13. Omegaton M83 Predator
    15. Hedoc Mayhem
    25. 1 x CLD
    50. 1 x Neurobiotic Booster - A5 5mg
    75. 1 x Neurobiotic Booster - A5 5mg

    Category 4 Solo
    1. MM Shins + 1 x Osseocollum DNA Sample + Modified Hedoc Mayhem
    2. MM Shins + 1 x Scaboreas DNA Sample
    3. MM Shins + 1 x Itumatrox DNA Sample
    4. MM Shins + Adjusted Hedoc Mayhem
    5. MM Shins + 4 x Neurobiotic Booster A5 5mg
    6. 1 x CLD + 4 x Neurobiotic Booster A5 5mg
    7. 1 x CLD + 3 x Neurobiotic Booster A5 5mg
    8. 1 x CLD + 2 x Neurobiotic Booster A5 5mg
    9. 1 x CLD + 1 x Neurobiotic Booster A5 5mg
    10. Item Naming Rights - Teleporter
    13. DOA Slugstorm
    15. Hedoc Mayhem
    25. 1 x CLD
    50. 1 x Neurobiotic Booster - A5 5mg
    75. 1 x Neurobiotic Booster - A5 5mg

    **Prize Information**Neurobiotic Boosters
    Each Neurobiotic Booster A5 5mg consumable item increases skill gains in all professions by 50% after being consumed, and lasts for 5 hours of logged-in time. The timer is paused while the avatar who has consumed the booster item is logged out of Entropia Universe. Unconsumed booster items are non-tradable.

    Each Neurobiotic Booster A5 10mg consumable item increases skill gains in all professions by 50% after being consumed, and lasts for 10 hours of logged-in time. The timer is paused while the avatar who has consumed the booster item is logged out of Entropia Universe. Unconsumed booster items are non-tradable.

    Mayhem Hedocs
    Hedoc Mayhem (when maxed):
    Heal interval: 37.5-50.0
    Uses per minute: 28
    Decay: 0.05350 PED
    Skill requirement: 16-23
    Average heal per sec: 20.4
    Average heal per pec: 8.2

    Adjusted Hedoc Mayhem (when maxed):
    Heal interval: 39.8-53.0
    Uses per minute: 35
    Decay: 0.05000 PED
    Skill requirement: 18-22
    Average heal per sec: 27.0
    Average heal per pec: 9.3

    Improved Hedoc Mayhem (when maxed):
    Heal interval: 93.0-124.0
    Uses per minute: 38
    Decay: 0.08000 PED
    Skill requirement: 26-30
    Average heal per sec: 68.7
    Average heal per pec: 13.6

    Modified Hedoc Mayhem (when maxed):
    Heal interval: 124.5-166.0
    Uses per minute: 40
    Decay: 0.08000 PED
    Skill requirement: 33-38
    Average heal per sec: 96.8
    Average heal per pec: 18.2

    Best of luck to everyone participating in the year's Merry Mayhem, and the Planet Calypso and MindArk staffs wish each and every Entropia Universe participant a happy and healthy holiday season!



    Originally Posted Here

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  3. #2
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  4. #3
    Guardian Few Scars's Avatar
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    I think there should be 5 categories;

    Category 4: 70-99
    Category 5: 100 and above (Face it, players with hunting skills over 100 own the highest dps weapons and really a Level 70 player has no chance against them)
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  5. #4
    Old
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    Quote Originally Posted by Few Scars View Post
    I think there should be 5 categories;

    Category 4: 70-99
    Category 5: 100 and above (Face it, players with hunting skills over 100 own the highest dps weapons and really a Level 70 player has no chance against them)
    so make it even harder to win a mayhem part? there are only 40 mayhem parts of each to go around if they add a 5th cat it can only be top 4 get a mayhem part. i dont even like the fact that they cut it down to top 5

  6. #5
    Guardian
    Joined
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    Location
    UK
    Posts
    244
    Bug no 1. Doesn't matter whether you select Solo or team, Carl Tucker says the 'other' selection is solo!

 

 

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