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  1. #1
    News Fetcher Bertha Bot's Avatar
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    Planet calypso patch 2013.2

    2013-06-18
    !
    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***


    New Content

    • Introducing Cyclops Depths, a massive new instance located beneath the southern jungles of Eudoria. The instance offers a range of exciting challenges and encounters together with plenty of nice rewards.

    One of the new items being introduced with the instance is a new class of consumable items. Upon consumption, these items will give your avatar a temporary buff effect, for example increased critical hit chance.

    • New epic mission chain “Vault Hunter” related to and setting the scene for the new Cyclops Depths instance. The mission starts at “Shapiro” in Fort Troy.

    • Introducing four new Iron Challenges: Kingfisher and Osseocollum. along with two missions for as yet undiscovered creatures!

    Iron Challenge: Kingfisher
    NPC: Alcedo CFA Representative
    Position: Calypso (40439, 58735, 131)
    Location: Naval Station Triton

    Iron Challenge: Osseocollum
    NPC: Walter Henrysson
    Position: Calypso (74381, 67320, 138)
    Location: Boreas

    • Added a series of item-upgrade paths for a select few weapon amplifiers.

    • New mining finders with more varied parameters.


    Changes

    • Updated the graphics for the Maffoid creature class.
    • Updated the graphics for the Thorifoid Berserker creature class.
    • Updated the graphics for the Thorifoid Shaman creature class.
    • Changed the attack types of the Thorifoid Shaman creature class, it now has a ballistic ranged attack and an AOE melee attack.
    • Reduced the damage output and stamina of the Thorifoid Berserker and Thorifoid Shaman creature classes.
    • Crystal Palace domes have been remodelled and rescaled.
    • A mudslide on Akmuul Island has resulted in substantial landscape changes in certain areas.
    • Treasure Island terrain has been updated.
    • Fixed an issue with creatures not spawning properly on land areas.
    • Harbinger have been spotted south east of MegaVolt Camp.
    • Adjusted the heights and sizes of several of the platforms at the oil rig.
    • The entrance to the Aurli cave on Crystal Palace has been moved to the central shopping area, below the teleporter.


    Bug Fixes

    • Fixed broken progression achievements in Thule.
    • Fixed an issue that sometimes caused lighting to flicker in some situations.
    • Fixed an issue preventing Calypsocods from attacking avatars.
    • Fixed an issue which caused mining probes to be placed on top of the domes when mining on FOMA.
    • Fixed issues with the oil rig causing avatars to fall through some platforms.
    • Fixed an issue preventing NPC Private Cooper from handing out items.
    • Fixed Tegretov TR5 item info text.
    • Fixed the auction categories of Merry Mayhem Shin Guards (M) and (F).
    • Fixed the reward description in the mission: Iron Challenge: 10000 Kreltin.
    • Fixed a bug causing ships to take damage when flying into FOMA or Crystal Palace.
    • Fixed several estate related issues.
    • Armor platings can now be attached to RX Optac X1 armor parts.
    • It is now possible to attach amps to the WoF edition Marbo Bravo plasma rifle.’
    • Fixed incorrect ammunition consumption on some weapons.

    Known Issues

    • Doors sometimes open and close even when they are locked.
    • Issue with the lodge outposts that causes the interior walls to become invisible.
    • Avatars sometimes spawn underground when exiting the Aurli cave on Crystal Palace.
    • Avatars can become stuck when walking into the walls of the domes on Crystal Palace.
    • Avatars can become stuck in the door to the Cyclops Depths when re-logging inside the instance
    • New arrivals may be placed underneath the teleporter in Port Atlantis when skipping the tutorial in Thule.

    We strive to ensure a smooth and problem-free patch. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.
    !



    Originally Posted Here

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  3. #2
    Added a series of item-upgrade paths for a select few weapon amplifiers.
    What exactly does that mean O.o?
    Will we be able to tier weapon amps like we do with weapons and finders?
    Will there be some kind of new blueprints that require whole amps as crafting materials? ,....how would that even work O.o?
    Beware the nice ones...

  4. #3
    Guardian saradu's Avatar
    Joined
    Nov 21 2011
    Location
    Netherlands
    Posts
    312
    Doesn't look like the Mic killing was fixed at all. Still have to mess with it to get my sounds going. Not happy
    Mrs. Roni RL Jan 21, 2014
    Started EU 11-02-2011


  5. #4
    Guardian saradu's Avatar
    Joined
    Nov 21 2011
    Location
    Netherlands
    Posts
    312
    another bug. The Tomtebloss are X'd in your inventory and when you use it it lights up the whole freakin monitor and everyone else sees that as well, ugh
    Mrs. Roni RL Jan 21, 2014
    Started EU 11-02-2011


  6. #5
    seeing the newly discovered a100 parts on the ah for 1k ped right now ...crazy xP
    Beware the nice ones...

 

 

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