Gonna start this topic here because I believe it's platform specific seeings instances on other planets also have the trapping logic disabled and on Ark for example, people stand on upper balcony and long range the critters on the lower level to prevent decay. On calypso it's trapping Marcimex/shadowshell.
So what effect does trapping have on the economy?
My experience has shown that my average returns hunting Marcimex Hunters were 20% lower trapping than standing toe to toe in Perseus(L)/5B w/UR125. My test sample was small.... (about 30 Marcimex Hunters taking proper defensive decay). Though it seems to me, that the system calculates decay somehow within reason (ie: letting a trox beat on your ghost/5B for 3 hrs before killing it won't give you some epic loot because you've taken 80 PED armor decay). So SOMEHOW the system can figure it... I'm guessing it's coded the same as skill system. If you stand in a mob of trox young fully armored, you'll notice after a period of time your skill gains slow down exponentially. I think this system directly ties in with the "proper skills/gear = better return theory".
I know Leona from Art of War is ADAMANT that my trapping had a negative effect on the economy. I'm not quite sure how. There was no over-supply of Slimes. No crash in ESI market. The LC-150(L) and Fletcher(L) market stayed the same.... So I'm REALLY hoping she chimes in here and shares her superior experience with me (no sarcasm there... she definitely knows her way around EU and it's economy without a doubt).
This thread is NOT about what I did or whether or not I justified it. Please don't go there.
For anyone who's never thought about it... here's a simple test you yourself can do.
A.) Use a big gun and kill a mob that you can take down before it reaches you. Check returns.
B.) Use a smaller BUT SIMILAR ECO gun so that the mob will hit you 3 or 4 times before it dies. Check returns.
The above test will prove 2 things.
1.) returns will be lower when not taking defensive decay.
2.) whether you're skills allow you to kill a mob with no decay, or whether you trap that mob... the system is designed to compensate.
Sure this doesn't make room for rare items that a trapper might get, or a very rare ATH.... but that's on a binge and purge system and can happen anywhere and anytime in game.
Also... if trapping mobs has such a negative effect on the economy... what about walking backwards vs. Traeskeron? How about running away from globsters while aiming your grenade launcher at the ground? Why is it that "Trapping" ruins the economy, but taking 0 decay by using avatar's foot speed doesn't? I mean.... 0 decay is 0 decay no matter how you achieve it.
So... let's talk.
Menace
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