I won't comment on the TP initiative because it's already bloody obvious how i feel about it
I'll just put forward some thoughts and calculations about how MA can very easily make more money, increase the economy and raise player happiness.
I'll also add some basic maths (not a thousandfold increase in playerbase in 4 years as some other 'maths' i've seen recently (oops i went there, didn't I?). I'll keep adding ideas in this thread until i've reached 10 mln ped extra income a year.
How do to reach that goal? It’s easy: add simple functionality that will at most cost a few hours work on existing systems.
non yearly income:
1.990.000 peds on Taming
1.250.000 peds on Space
1.150.000 peds on landplots/harvesting
yearly income:
609.000 peds on Taming
500.000 peds on Space
730.000 peds on Auction
110.000 peds on landplots/harvesting
1.052.000 peds on scanning
1. Easy updates on taming.
Added benefits: increased markup on fruits, sweetstuff, animal essence and rare animal essence, increased value of skilling, more trades.
Initial revenue:
Buffs for pets: 250.000
Added functionality for stables:240.000
Allow the usage of more then one pet at a time: 1.500.000 peds
Yearly revenue:
Buffs for pets: 219.000
Added functionality for stables:25.000
Allow the usage of more then one pet at a time: 365.000 peds
Buffs for pets, through stables
People are crazy about buffs, unfortunately the buffs pets give aren’t all that interesting to most players. So let’s introduce buffs for increased attack speed, increased chance of critical and increased defensive rates. A lot of people will go for it.
I think we have 12 stables, say 10 sales per stable per day times 1 ped income is 120 ped a day. Then those pets will be out consuming sweetstuff, so let’s add another 240 ped income for that. Also let’s not forget that stable owners have to pay an arm and a leg to offer the buffs, so that is another 240 ped a day. This gives a total of 219k ped yearly income.
But that’s not all, off course not any pet level can get those buffs, let’s give skilling a purpose again: you can get them starting at level 50, and the highset buff goes for a level 150 pet.
So we have:
250 people getting a pet to lvl 150 -> 125.000 peds
250 people getting a pet to lvl 100 -> 50.000 peds
2000 people getting a pet to lvl 50 -> 50.000 peds
Also you can add about 25.000 in buffs and brushes to get there faster.
So there is 250.000 peds initial income.
Add shopping booths for stables
Sell two shopping booths per stable for 10k each (like promised over a year ago). That gives 240.000 peds initial income. The booths will increase trades on all planets so that’s a plus. And also not unimportant: it allows stable owners to sell nutrio bars easily, increasing pet usage across all worlds.
What’s the yearly revenue?
Let’s say 5 sales per stable a day, times 1 ped tax. That makes 21.900 ped a year, and with the increased pet usage let’s say 25k a year.
Allow the usage of more then one pet at a time
Off course only high skilled tamers can do that, maybe 2 at level 30, 3 at level 70 and 4 at level 100?
Potential incomes:
people skilling up to reach a higher level:
10 people trying to get to lvl 100 -> 10*50.000 = 500.000 peds
250 people trying to get to lvl 70 -> 250*20.000 = 500.000 peds
1000 people trying to get to lvl 30 -> 1.000*500 = 500.000 peds
Then we have auction fees for skills, whips, brushes, nutrio bars. Let’s say 200 peds a day, which makes: 73.000 peds a year.
And off course using, more pets will also increase the nutrio bar and buff usage due to the second (or third/fourth) pet. Let’s say there will be 200 extra pets walking around per day with buffs, that makes 200*365*5=365.000 extra peds a year.
2. Easy updates on space.
Why wait till the end of the year when you can make space a lot more interesting today?
Added benefits: increased fun, increased markup on resources, less complaining on forums.
more mobs in space (144k/year)
Currently the motherships can handle 100 mobs at the same time, why not give them the oportunity to hunt full time: now they spend 80% of their time collecting the mobs. Just fill a few places with a lot of mobs. This will increase the the turnover in space by 500% (probably even 5000% since a lot of people don’t even bother now).
Let’s say turnover in space will go up from 30.000 a month to 150.000 a month, with a 90% tt return that is 12.000 extra income a month which leads to 144k per year.
higher damage mobs in space (292k/year and 250k one time)
Current mobs hardly put a dent on upgraded motherships. Why not add a new generation of the space mobs that does 10 times the damage of the current ones. This would increase the usage of welding wire, welding wire blueprints, lyst,stone,alternative and off course bigger repairing tools and the ingredients needed to craft them.
Potential incomes:
Decay of welding wire blueprints: 100 ped a day -> 36.500 peds
Decay of welding wires: 200 peds a day -> 73.000 peds
Decay of (higher level) tools: 400 ped a day: 146.00 peds
Auction fees because of increased trades: 100 ped a day -> 36.500 peds
Increased usage of warps, space fligt and mines: 64.000 peds a year
Giving a yearly extra income of 356k peds
And off course there is a onetime income from people upgrading their vehicles (and increased markup on the required ores): let’s say 250k peds.
Talk to John Black Knight (1.000.000)
For some strange reason he still believes in space. He’s practically begging to throw money at space, and made dozens of suggestions on how to improve it. Spend a few hours talking to him...
3. Change Auction orders (730k/year)
Added benefits: losses due to resellers/auction bots is a lot lower, and also lower withdrawals by profitting resellers.
Haven’t we all seen the threads were some reseller makes tens of thousands of ped profit over some auction mistake? Why let the resellers have all the fun?
Change it so that the difference of asking and selling price doesn’t go to the buyer. Split it three ways: 1/3rd to MA, 1/3rd to seller, 1/3rd to buyer. That will still make three parties happy.
Let’s say with all the orders it’s 6k per day that goes to the buyer, after the change 2k will go to MA, making it 730k peds yearly income.
Well that is already a 500.000 dollars extra income for MA within a year.
I’ll add some more next week![]()
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