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  1. #1
    Provider Spawn's Avatar
    Joined
    Nov 09 2010
    Posts
    131

    Instead of teleporter fees....

    Instead of Teleporter Fees, how could Mindark make some peds?

    Calypso land plots:
    Make a building terminal at the landplots.
    Small:
    For 1500 planks: a small home
    For 3000 planks: a small home with a garden
    Medium:
    For 1500 planks: a small home
    For 3000 Planks : a small home with a garden
    For 4500 Planks: a small home with a medium garden
    For 4500 Planks: a medium home
    For 6000 Planks a small home with a shopping booth
    Large:
    For 1500 planks: a small home
    For 3000 Planks : a small home with a garden
    For 4500 Planks: a small home with a medium garden
    For 4500 Planks: a medium home
    For 6000 Planks: a small home with a large garden
    For 6000 Planks: a medium home with a medium garden
    For 6000 Planks: a large home with a small garden
    For 7500 Planks: a really large home with a shopping booth

    Ofcourse after the buildings have been introduced, Calypso can continue to develop new landplot sites until all CLD have been converted.

    In the garden vegetables can be grown.
    Vegetables grow by adding fertilizer (dung+ growth molecules) and water.
    Water can be crafted from 1x water filter (1 lysterium, 1 nanocube) and 1 impure water (new enmatter)




    From vegetables 3 kinds of resources can be crafted+ residue:
    1 Green Power: Food for pets to unlock temporary buffs
    2 DNA enhancer: added to fertilizer terminals gives temporary Mutated effects to mobs
    3 grain
    4 vegetable fiber residue

    What this does: Create a new profession: the gardner, along with gardner skills, a meaning for the landplots to be popular.

    Sibifier Machine:
    The Sibifier Machine looks like a crafting machine, but you loot it and it has to be put in an estate.
    With it you can sibify known old school looted weaponry or old school crafted weaponry.
    It needs: a sibify blueprint (Jester D-1 sibify L) , vegetable fiber residue, one resource from all planets including the asteroids and moon , in case of crafted weapons it needs 4 of those which are destroyed in the process, in the case of old school looted weapons it needs 2 of those which are destroyed in the process.


    What this does: Create a new profession: the sibifier, along with sibify crafting skills. A meaning for estates to be more wanted.

    The sale of all the bars on calypso and other planets.
    A Bar comes with a bartender, which is essentially an npc which sells drinks, price set by the bar owner.
    Drinks can be crafted from adding grain (made by gardners) In a brewing machine with water and special crafted resources from fruits, sugar
    1 Calypso ale: grain, water : Gives a 10% speed buff and 5% reload speed for 1 hour.
    2 Eudoria Schnapps: water, fruit, grain, fertilizer: Gives 20 HP boost and 10% critical dmg reduction fora n hour
    3 etc etc.

    What this does: creates a new profession: the barkeep, give a new meaning to bars, gives new meaning to visit certain towns (those with bars)
    Ofcourse chairs, lamps and jukeboxes, disco light scan be looted from mobs for these bars.

    The brewing machine:
    Machine which has to be put in an estate, can produce drinks from resources.
    What this does: creates a new profession: the brewer

    These are just a few ways to make some peds Mindark. Instead of taxing us.. you could program some lines????

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  3. #2
    Mature
    Joined
    Jul 30 2011
    Location
    Boston, MA
    Posts
    38
    All real great ideas!!

  4. 05-17-2016, 23:20
    Reason
    3.2/2.14 - off topic

  5. #3
    Hatchling
    Joined
    May 27 2016
    Posts
    6
    The giving of mobs a mutated status would require quite a bit of work for very little realized gain in favor of Mindark I feel. The system just isn't implemented in a way that would orient towards this I feel, but this is not be saying at all this is a bad concept, just could use some refining to cater a bit better towards things from a development point of view.

  6. 05-27-2016, 01:12
    Reason
    duplicate post

 

 

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