Changes
- Vehicles in space now indicates targets in range on the crosshair.
- Added an option under Options->Gameplay to disable the crosshair dot when in relaxed mode.
- Restored the Auto Use Tool action to the Action Library. The Auto Use Tool animation is not triggered in inapplicable situations.
- Terminals now only play interaction animations and sounds when interacted with, and are only presented to the avatar who triggers the animation.
- Polished the appearance of the interaction interface while in cursor mode.
- Spacedust no longer has velocity or direction.
- Added an option under Options->Gameplay for “Left Mouse Buttons Interacts”. Right Mouse Button interaction is the default setting..
- Strafing while moving to a target no longer aborts interaction.
- It is now possible to rename a contact from the avatar name link.
- The Convert Shrapnel and Compact Inventory confirmation dialogs now have an option to “Don’t show again”.
- Increased the Distance Sensitivity maximum.
- Standardized many item names and naming conventions. To increase readability, most instances of roman numerals have been replaced by arabic numbers.
- Added an option under Options->Camera to “Unlock Freelook” to cause the camera to ignore locked targets and interactions. The avatar will move in avatars direction.
- Lock Target is now cancelled when using the left and right mouse buttons to move.
- Containers now display their current and maximum item count and weight in their tooltip.
- Target marker indicators for next lockable targets that are outside the current camera view will now be displayed at the side of the screen.
- Added a News/Information window displayed after logging in, which will feature important news, event information, etc.
- Slightly increased the maximum zoom distance.
- Guest lists are now sorted alphabetically.
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Fixed Issues
- Fixed several crash cases.
- Outlines should now conform to the models of targets when underwater.
- Fixed an issue causing the avatar to spin around unexpectedly when switching to vehicle gun turret seats.
- Fixed an issue affecting the Interact action when piloting a controlled creature.
- It is now possible to interact with and board Privateer ships in space.
- Corrected item type names for several refiners.
- Global animation effects (swirlies) have been restored to former glory, provided that those effects are not disabled under the Options menu.
- Fixed an issue causing items to sometimes become untradeable when using the Virtual Tycoon mobile app.
- Fixed an issue preventing the extraction of fuel from motherships while in Cursor mode.
- Fixed an issue causing the Interact action interface to sometimes result in getting stuck in Aim mode.
- Fixed an issue causing the Interact action to perform secondary action if the equipped tool is on cooldown and the Queue Use Tool action when reloading is not set.
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MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.
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