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Technical Entropia Universe system requirements and technical discussion.

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Old 01-31-2012, 20:09   #61
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I am wondering if MA knows about the problem and is working on that. I hope it will soon be fixed!
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Old 02-01-2012, 16:58   #62
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Reply from EU support:

"Thank you for your report. This is a known issue and the members of the design team are currently working on a solution. Please rest assured that a fix will be implemented as soon as possible.

Kindly accept our apologies for the inconvenience this causes you and stay tuned to the News and Release Notes sections on the website and Client Loader for further information and developments".
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Old 02-01-2012, 17:23   #63
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Yep they know..
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Old 02-12-2012, 14:32   #64
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Solution for your FX Prozessor

hi there,

i have good news for FX Owners.
You can start the clientloader with one cpu (e.g. CPU7 for 8 cores).

for them open the taskmanager and right click "clientloader.exe".
change the number of used cpus under affinity and discard CPU0 to CPU6 .. or CPU0 to CPU2 on quadcores!

i've found out that you can have 2 cpus .. if you choose cpu3 and cpu7 on 8 cores only .. it will work too (its only one cpu per bulldozer module) .. its a problem with the game sheduling

have fun

Last edited by fineprobe; 02-12-2012 at 14:44.
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Old 02-12-2012, 15:35   #65
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Wow.. thanks. Leave it to the community to figure out a work around before anyone in support.

This works guys, see you in game.
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Old 02-13-2012, 00:31   #66
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Quote:
Originally Posted by fineprobe View Post
hi there,

i have good news for FX Owners.
You can start the clientloader with one cpu (e.g. CPU7 for 8 cores).

for them open the taskmanager and right click "clientloader.exe".
change the number of used cpus under affinity and discard CPU0 to CPU6 .. or CPU0 to CPU2 on quadcores!

i've found out that you can have 2 cpus .. if you choose cpu3 and cpu7 on 8 cores only .. it will work too (its only one cpu per bulldozer module) .. its a problem with the game sheduling

have fun
Excellent work!! Now that you posted this, it makes more sense! lol

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Originally Posted by fuctone View Post
Wow.. thanks. Leave it to the community to figure out a work around before anyone in support.

This works guys, see you in game.
Agreed! Now you can use this cpu and not have to worry about waiting till someone at MA figures it out or at AMD for that matter!! lol
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Old 02-13-2012, 11:47   #67
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Thank you fineprobe!
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Old 02-13-2012, 15:09   #68
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Game loaded and was able to log in. Attempted to teleport to twinpeaks and got the same error as usual. no time to fiddle will check later

Subsequent attempts:

3-7 Same error
7 Only Same error.

Further tinkering:
Disabled cores 4-8 in bios and ran client on core 3 affinity - runs but lags... though i had my settings maxed out

Operating System: Windows 7 Ultimate 64-bit
System Model: GA-990FXA-UD3
Processor: AMD FX(tm)-8120 Eight-Core Processor (8 CPUs), ~4.0GHz
Memory: 16384MB RAM
Card name: NVIDIA GeForce GTX 570
Dedicated Memory: 2523 MB

Last edited by Serenity; 02-14-2012 at 05:05.
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Old 02-13-2012, 18:09   #69
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tip for your fx processor

hi there,

i forgot to say that you need to do this every time you're restarting your clientloader .. when the game crashes and/or clientloader too .. your windows will not know about this setting.

i know its a little bit work cause you can play without a update.

greetings
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Old 02-16-2012, 15:36   #70
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hm?

where can i find this "affinity" thing? Im in task manager, im in the "Processes" tab, and i clicked ClientLoader.exe *32 and i cant find affinity anywhere, even when i right click it.

what am i doing wrong? ^_^

edit nvm, somehow now it shows up O_o

Last edited by jazzman170; 02-16-2012 at 15:42.
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