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Weapons Discussion of all ranged and melee weapons and attachments available on Entropia Universe.

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Old 07-25-2012, 16:42   #1
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Lightbulb Weapons Skills

Iam using rifle mk 11 justifer and on the damage i do 18.7-43 / on the otherside its stand 28.7-43 ??? Iam wondring how can i get this equally on both sides? Which skills do i need too match this soo i can get 100%damage

Iam new too this forum - please give me some advice / Thanks

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Old 07-25-2012, 17:05   #2
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You need level 100 Ranged Laser (Dmg) to max a non-SIB weapon.

You might have a look here and pick a weapon that's better for you, i.e.

One of the Breer series (Breer M3a (L) has full damage at level 11 in Ranged Laser already)

And you should maybe find a good mentor to teach you about SIB (Skill Increase Bonus) and such things, or join a society with people at (or slightly above) your level - that'll help a lot, too.
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Old 07-25-2012, 17:06   #3
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you'll need to reach lvl 100 in laser damage to get those stats maxed..
you can use the app http://jdegre.net/pe/unlocker.php to check wich skills & how many off them you would need to chip to get there the cheapest way
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Old 07-26-2012, 08:32   #4
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Cool Just in case you're not sure...

... it's a very long road to get L100 in that score.

As in - years away, probably.

The effect it has on you at the moment is simple: your maximum damage with the weapon is not reduced, but your minimum is, as you notice. So assuming a normal distribution of damage across the available damage range, you will score less AVERAGE DAMAGE per creature / hunt / hour etc than someone with higher skills.

This means that the weapon is currently not as "economical" for you as it could be - if the average were maximised you would kill (especially larger) creatures more quickly.

For weapons with smaller damage maximums the economy is not always too much difference if you'er hunting small mobs. But for ones with larger maximums (and 43 is a fair amount of damage) it means that over time you stand to do quite a lot less damage than someone with higher skills.

That's not to say you shouldn't use the weapon, really, just that many experienced hunters would usually recommend you use weapons that you are in fact maximised on in order to use the weapon at it's proper ideal efficiency.

Good luck out there!
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Old 07-30-2012, 19:23   #5
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Level 100 iam far away from that. But thanks for the advice, got some more skills too kill. Iam at 3k on Ranged Laser (Dmg)

Do i only need Ranged Laser (Dmg) - nothing more?? How about rifle skills and weapons handling. I got lots of skills but missing the valube ones.

Thanks alot for the advice
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Old 07-30-2012, 20:03   #6
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Quote:
Originally Posted by kendal1337 View Post
Level 100 iam far away from that. But thanks for the advice, got some more skills too kill. Iam at 3k on Ranged Laser (Dmg)

Do i only need Ranged Laser (Dmg) - nothing more?? How about rifle skills and weapons handling. I got lots of skills but missing the valube ones.

Thanks alot for the advice
All skills that contribute to the dmg and hit professions to max a weapon. You can find a skill to profession chart on entropedia to see how much % a certain skill contributes to a specific profession
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Old 07-30-2012, 20:14   #7
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Quote:
Originally Posted by kendal1337 View Post
Level 100 iam far away from that. But thanks for the advice, got some more skills too kill. Iam at 3k on Ranged Laser (Dmg)

Do i only need Ranged Laser (Dmg) - nothing more?? How about rifle skills and weapons handling. I got lots of skills but missing the valube ones.

Thanks alot for the advice
Do not mix up skills and professions - the 3k you have are very likely in the Laser Weaponry Technology skill, which contributes only 25% to the Ranged Laser (Dmg) profession.

The exact skill breakdown for this profession can be found here

However, "nothing more" somehow hints that you grossly underestimate the skills needed to reach level 100 in a profession.

The skill volume needed to get from 3k to 4k (~40 PED skill implant) are more than what you needed to get from 0 to 3k (~30 PED skill implant), and thereafter it gets even way worse (i.e. from 4k to 5k you need a 110 PED skill implant - yes, on top of the 30 AND the 40 PED implant).


Just to give you a rough example:
To go from 0 to level 50 in Ranged Laser (Dmg) - half of what you try to achive - by Laser Weapon Technology alone (20k) the size of skill implant(s) needed is ~15,000 PED.
And yes, that's TT only. Market value of this would be around 115,000 PED.
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Old 07-31-2012, 09:24   #8
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Quote:
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---snip
To go from 0 to level 50 in Ranged Laser (Dmg) - half of what you try to achive - snip---
Not even half when it comes to TT values or effort to reach these. I think half of the skills in TT value is already between 85 and 90 or so.
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Old 07-31-2012, 13:09   #9
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Totally agree that you should use only weapons that are fully maximized (I have lvl 31 in laser). They all have different variables in terms of consumption, decay, shooting speed, maximum and minimum damage, shooting distance and finally TT price and markup. All seems very confusing but some simple principles will guide you as a novice hunter.

Personally I choose to take at least two primary weapons, both fully maximized, one that features a low damage/pec (economy), Korss 400 (L), and one that have high damage per second, CAP-303 Artic (L). It is clear that the first is less effective in killing a monster even if more efficient.

In other words, while the K400 has more damage for each PEC do less damage per second. The second effected a little less damage/PEC but has more average damage per second. In the first use an amplifier A103 and A104 in the second one. If I can I add enhancers of damage, especially in the second.

However, the choice of weapon will use depends on the mob to hunt. If the mob produce a lot of damage I attempt to fast loot it in order to suffer less damage in the armor plates and lower the decay on FAP. Olso if the mob has much HP is preferable to reduce the number of shots using a more powerful weapon to reduce the damage the amplifier decay that is always the biggest expense after the ammo used.

It seems complex at first but understand and implement policies in the hunting economy not only allow you to spend less but get better in the long run.
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Old 07-31-2012, 17:27   #10
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Quote:
Originally Posted by JoseM View Post
Olso if the mob has much HP is preferable to reduce the number of shots using a more powerful weapon to reduce the damage the amplifier decay that is always the biggest expense after the ammo used
I'd have to disagree with that part... if it's an omegaton amp (you mentioned the A103/A104), the amp is more efficient than the gun, and decay is only at 100% MU, so you will save money in the long run if you use the amp on a rapid-fire, low damage weapon (like the cap-303 Arctic) vs. a slow, big damage gun (like the law-303 Desert). Dmg/sec are equal and on the low damage weapon, the amp makes a bigger contribution to the overall damage and that increases overall efficiency. Some amps aren't efficient, so the opposite would be true with those.

But I do agree that on big mean mobs, the faster dmg/sec gun & amp is usually the better choice to reduce armor decay.
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