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| WishList Suggest new items or features to enhance Entropia Universe. |
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#1 | ||||||
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Hatchling
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this will be a long post with several different points (since i dont have much hope of MA reading this or let alone thinking about it, as they ignored my posts usually anyway, even the one i asked them directly, it wont matter much though - but hey, you gotta try
)usually with introduction and possible effects i will be blunt but will try to stay polite suggestion #1 remove clothes decay and lower max clothes tt of any clothes item to 10 ped, rather lower reason 1: the update when the clothing decay came, additionally to the update that forced people to repair their clothes to full tt made especially this: ppl sold their clothes and bought less essentially this killed the tailoring profession off a good bit this caused the usual hunting loot like leathers, molisk tooth, etc. which were mostly used in tailoring to go to hell markup wise basically removing the (ridiculous) clothes decay, which got implemented to reduce lag (yeah, right) and lowering the tt could improve those professions mentioned above additionally to that the colorer and texturer professions may actually get some more customers too, which wouldnt hurt ofc the people should get the peds that are stuck on the clothes now (which was the actual reason for this) on their pedcards edit while you are at it: get rid of the annoying "foot guards take shoes off" thing in the past helmets didnt take shades and even hats off all of a sudden, coincidentially at the same time the equip fee appears, they do along with the new foot guards taking your shoes off reason 2: lowering the clothes decay would have another intersting sideeffect if you look towards todays MMORPGs there are usually two main forms, "monthly subscription" and "free to play" now the free to play ones, which EU is still advertised with i guess, or at least pops up when you search for those, usually make money with micro transactions let it be a cap, a shirt, or whatever, for a bit of money, say 20 cents, 1 dollar since clothing in EU is basically a luxury item, this could increase the actual buyers, thus creating more ped turnover of the, lets say, normal MMORPG customers call it old fashioned, but having like 500 ped or 50$ stuck in virtual clothes may not be useful anymore nowadays as i said, many people sold their clothes rather than repairing them suggestion #2 make limited melee weapons repairable for 6 times reason #1 melee is currently in a hilariously bad shape, actually it has been since limited items appeared and the situation didnt get better dropping more L swords doesnt adress the actual problems which is, melee doesnt use ammunition yes, its indeed a very simple to get reason, just the implications arent thought through that makes an Apis rifle for example last 6658 shots, a comparable tesla sword L on the other hand just lasts 970 uses to make it easier, lets say 6000 uses compared to 1000 that means, just to drop a similar amount of usable tt, you would have to drop 6 times (!) the swords compared to guns (i know one is lootable the other is crafted, but i come to the crafted swords part, just stay patient) guns have this prolonged usage because they use ammo which is bought for tt price at the tt effectively this means that the limited guns ARE repairable in a way, while the blades dont have this advantage being able to repair them, or prolong their use, for tt price, like the guns, would be fair the issue currently is that, because sowrds just have decay is that a 110% markup for a L item, which isnt that high of you look towards guns, compares to a 200% or so gun plus you need to buy 6 times more swords are just eco til around 106%, but for 106% many people wont bother listing them at auction, let alone crafting them with often enough high priced resources isn't happening too often even funnier is that no craftable sword used (still?) the cheap animal oil residue which would even allow the crafters to lower the cost minimally but instead, just the more expensive enmatter residue can be used (funny enough, for the pretty eco p4a, or was it 5a, animal residue can be used, a gun, on which the markup doesnt matter much) suggestion #3 create a "low cost" island maybe just for some months to see how it goes but basically the idea is this decay/ammo/cost generally and of course the loots are divided by 10 you get a global with 5 ped for example that could allow people to stretch their money waaay longer and especially allow newbies to actually do something without sweating 5 hours and then shooting it all in 30 min and quitting right away and the "then they have to deposit!" answer is nonsense, they just play other games where they dont have to (see micro transactions) suggestion #4 get rid of the funky free stuff at newbie start zones the way it is technically thats more a planet topic, but i adress it generally as well calypso being the example for now there are TONS of multiple avatars generated it is nice that you have millions over millions of accounts, but seriously, those are mostly alts and that free stuff encourages it calypso example would be the valkyrie, which can be sold for around 4 ped if im not mistaken now do the maths, would you rather sweat 5 hours for around 4 ped, without the selling time included, or create a new avatar, farm the stuff and get the 4 ped in like 30 min if you tt the other stuff you could afford the auction fee maybe no, calypso isnt the only generator of alts, but its one of the more obvious ones, since the stuff is tradable so making it untradeable would help that already, but its just one option so the suggestion is, think it through (oh, i know that its techincally a good thing for MA if people auction the free valks, cause then people deposit for buying them in the end, its basically the same as sweating from the MA point of view, but maybe the actual players think a bit differently there) and no, i wont go and check for second avas and write support cases, cause they get ignored been there, done that (with this very topic+proof) thats it for now ![]() hf Last edited by AliceinWonderland; 10-13-2012 at 09:11. |
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#2 | ||||||
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Young
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Hi, looking at your suggestions i thought i'd give my personnal opinion on this
![]() 1/ i do agree, the prices of clothes are really high (probably down to cost of materials) and have opted to run in my pants when using no armour. but removing decay would mean no need to replace, so maybe make all clothes (L) or only repairable by tailors (like vehicles) 2/ don't use melee, so can't really comment 3/ Ok idea, but it would need all skills reducing to match, all kills/finds not counting towards missions. doubt we'll see it but it could maybe work 4/ i disagree here, i know it can be exploted but giving a newbie a vehicle and a medikit or something lets the new players feel a part of the world lets them experience more sooner, meaning they might be more likely to stay. untradable may work |
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#3 | ||||||
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Old
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Only really want ot comment on point 1 (clothing). Nice idea, I like it...as long as we are refunded in ped the amount they took away. (Make my 200ped TT piece of clothing 10 ped TT, you better give me my 190 ped back)
As for Maddocks idea to make clothes (L)...@$%& NO ![]() I didn't pay a TON of ped for my rare clothes to have them turned (L). If this happens I will take the loss and sell out in a heartbeat. (And come after the people that came up with this idea... )
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Selling Beauty Skill Implants |
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#5 | ||||||
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Hatchling
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currently there is no need to replace the clothes already either
the only set of L clothes, which was very likely the reason to implement the decay in the first place, comes from RT, the arctic stuff (which didnt even have a L in the name to make it more sneaky, dunno if there is one now) considering the current clothes arent L however, i dont see much use in having them at such high tt and decay the high tt makes ppl buy less clothes the decay change them even less neither encourages the tailoring+coloring+texturiing industry, nor the follow up resource suppliers, which is basically hunting and considering that the unlimited versions of L weapons have a bonus, the SIB, i dont see a reason to add a benefit of owning "unlimited" clothes, with them not decaying so having L clothes with say a pec decay and say 10 ped tt, giving them ~1000 changes and keeping the look regardless of the tt (unlike repairable ones), why not although i dont see it to be too successful or encouraging either problem is that people tend to get a couple of outfits, which are partially hard to get in my case its ambulimax clothes for example having to replace them all the time would be a bitch i would consider buying some more clothes (back), if the tt would be way lower just my ambu master coat has 130 ped tt, fully repaired i could buy 12 more pieces if the tt for clothes was 10 ped max easily, even 13 ped max tt wouldnt be too bad but this way? i got one set and am done with it (even considering selling some) ah besides (gotta add this to first post too) get rid of the annoying "foot guards take shoes off" thing in the past helmets didnt take shades and even hats off all of a sudden, coincidentially at the same time the equip fee appears, they do along with the new foot guards taking your shoes off |
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#6 | ||||||
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Provider
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True we need something to get the new user started in hopes to stay. The question is also is there a bug in these items in that they are salable and should be marked as unsalable?
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#7 | |||||||
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Hatchling
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Quote:
when there was a sweat cap, people created multiple avas to keep sweating (prolly the main reason why it was lifted, cause the cap didnt work really well) the mentoring was abused by, lets call it newbie farmers who were after gifts to a certain extent that helped, if the farmers actually helped the ppl, but many of those didnt, the main goal was to get the stuff now giving newbies free stuff isnt bad generally, arkadia for example has the stuff untradeable and i think everything is limited so you can use it, shortly (or pretty damn long in terms of the pod), but you wont sell it if you are after multiple avas its usually about getting the peds from your alt to the main avatar now a plain item trade wont work, selling the item and trading the peds wont work either leaving mostly the "use the guns/ammo up and trade the loots" that makes it at least harder and more complicated in the end, even untradeable items wont solve the problems, as there is a way around it hence the suggestion about the island with the 1/10 decay, loot, etc. a ped from sweating which took you hours to get maybe, would last a whole lot longer there without altering too much and generate problems with the puny mobs the attempt is there, although it doesnt go far enough imo having very low tt items with low damage in the tt would help a lot, like the kiwio making things affordable tends to increase the people who buy it it is definitely a hot topic, but if you want actual figures during the adviser program we did a little test for 2-3 hours we found 12 obvious alts (certain run pattern, same log off places; like 4 logged off at the same(!) rock after grabbing the free stuff) it won't hurt the game too much properly, but i dont think its the way it should be pretty hard to handle topic tho |
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