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Old 10-12-2007, 12:56   #7
Dion Red Strike
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Dion Red Strike
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Avoidance Flower Marksmanship Wounding

To be honest, I completely understood the whole clothing decay issue(s) (They do need some form of decay, like everything else, explained more below)... but Armor?!?!?!!?

WHY the armor too?!?!?!?!

It's plain stupid.... You (MA) OBVIOUSLY have the clothing seperated internally from armor, why can't you just turn off the armor decay, and leave the clothing decay on?

On a loooong hunt (like many of us do), we change armors fequently.... each change costs us 14 pec, adding to the overall cost of the hunt. Change 10 times (easily done in less than an hour) and you're out 1.4 ped. Play 10 hours, you're out 14 ped. Play 10 hours a day for a month you're out 420 ped (heh, makes me wonder what MA was thinking when they did this..) . Add this to the overall loss with hunting, and we're screwed.

Now, back to the clothing....

Decay of clothing is understandable. However, automatically removing the clothing when putting on armor is not. Decay me by 2 pec each time I put on my clothes, what ever. I don't ever change my clothes. It works out fairly well for me. For others, not so much. If you really wanted to be intelligent about it, put on a timed decay. Each hour/day/whatever you are logged on with clothing, decay it. That makes those (like me) pay as much as those that change clothes every 5 minutes. I realize this could (and probably would) create a huge load on the servers, so, buy a seperate server just for databasing how much time a item has been worn... woooo, you hafta spend a few thousand dollars (from my deposits) to buy it. I hereby authorize you to go ahead and use my deposits to buy a new server. You know I don't 'own' them anyhow....

<sigh>

I'm still not hunting (due to the CTD bugs)...

I won't be changing clothing/armor until this 2 pec decay issue is further resolved...

Have a great day!

~Red

Last edited by Dion Red Strike; 10-12-2007 at 13:02.
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