And what about armor, what do the clothing system changes have to do with armor having to decay when equipped...? Armor is also changed more often, more likely has more parts than any outfit, and so it decays way more.
Furthermore, it doesn't seem very Entropian that every single shirt, jacket, helmet and harness, each having different TT values decay the exact same amount when equipped? Is it fair that putting on a pixie set costs the same as putting on a supremacy set? Or putting on OJ shirt cost same as putting on a pleat coat?
If this decay on clothes has to stay, it could atleast be made so that the highest TT value clothes decay 2pec, and lower TT value clothes decay same % compared to total value.
Armor should not decay when equipped.
Armor should be possible to be worn over clothes, so that the clothes don't become unequipped because of it.
"Just my two pecs"... (this expression just isn't what it used to be)
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