MA doesn't get it.
If the 2 pec decay was for putting on clothing only, and
not on armor, then I'd bet most of us could swallow the situation much easier. (2 pecs/piece is still high, even for clothing, but, whatever.)
What has many of us pissed off is the
2pec per piece of armor.
I'm betting that is what
MA originally intended, but the problem is that the coders couldn't figure out how to code decay into clothing
but not armor. Obviously, they couldn't write that part of the code to (in a decent way) check if it's armor or clothing you are putting on.
They simply went
Quote:
|
IF equip=body THEN decay = 0.020
|
Instead of
Quote:
|
IF equip=body AND equip.type=clothing THEN decay = 0.020
|
MA, you want 2 pec decay? Fine. Leave it on the clothes but
take it off the armor.
At least that'll be a sh!t sandwich we can choke down.