Quote:
Originally Posted by Bertha Bot
While the recent inclusion of a 2 PEC value deterioration of clothes and armor when equipping was indeed an attempt to minmize client side lag, it was also a step in improving the clothing system and incorporating it into the overall Entropian economy.
|
You want ppl to change clothes less due to CLIENT side lag, so ALL of us have to pay a fee so that ppl with crappy hardware can play?
And still, after saying this, in the same sentence you say it will improve the clothing system... how?
Quote:
Originally Posted by Bertha Bot
As our universe expands with more and more users, a clothing system that allowed garments to be produced with low condition and have no noticeable difference to garments of high condition, would be an imbalance that would only get bigger the longer it remained. The solution was to allow clothing to deteriorate when used, as they do in reality.
|
No, the solution was to make them look worn when not full value, so we would have to repair garments crafted at low value to get the proper look.. No need to implement a decay system for this.
Reality? thought this was a futuristic universe, not a realistic... Everlasting clothes material is no more unlikely than ppl being able to teleport in the future.
Quote:
Originally Posted by Bertha Bot
These changes also compliment our future plans to increase participant customization of clothes. Amongst other things participants will be able to apply different materials like wool, leather and latex to customizable garments. This will allow talented tailors to compete in a free market with unique high quality clothing.
|
Thought we could apply atleast leathers when making garments for a loing time now? and even if you talk about expanding the options here, there is still no need for clothes to decay to make it work.
- Kujo