Well yes to be it seems a bit better actually but Im not sure they are doing it the right way. If I have understood it right they have taken these actions to reduce the activities the players are doing while playing. Many players doing many things at the same time is creating more lag than few ppl doing a few things at the same time right?
It started with the 1 sec delay of switchining equipment, now we have no right click to switch aim mode to cursor mode, a maximum of items and affect of having many items in inventory. Do a test of how well ur avatar act with hundred items on it compared to ten. The armour decay well I can only agree with you on that, I dont really see the point of that decay, prolly just added cause else the clothes decay would have seemed even more weird, I don't believe that one affect lag.. Still I don't think its the worst thing ever, the skill changes has affected my game play much more since it has increased the gap between lower skilled and high skilled a lot.
The worst change ever for me was the mining change however, Im still having problems with that one since it really made mining more like lottery than something u had to put some real effort in. The sad thing is that this is getting much less attention than this change which seems like a minor change to me, ppl talk about principles when these costs actually are something they through their actions can do something about and avoid, bad loot is harder to avoid. So this affect players that actually chose to take this actions instead of the random hunter hitting a bad run. Some brought up this before and I kinda agree.
But then again changes always bring out the conservatives in us, in all of us we just handle our reactions in different ways I guess. Personally I try to get a way around this and well that way is very simple, create less type of decay than the average player and you will most likely gain some from it.
The peds looked in high tt clothes is probably a good idea to create a bigger economic and stable base for
MA and be less dependent on constant new deposits. Its a step towards a stable economic as I see it.
But I can be wrong and I promies there are things I'm having problem understanding with MAs way to evolve
EU. For example this never ending lag they have been working on for years without solving. Improvements yes, but solved nono.