These types of "give everyone an equal chance" events (mentioned many times in this thread also) have been proposed often in the past here on
EF, usually whenever
MA runs
any kind of event, regardless of the format.
However, these proposals seem to ignore the possibility that the reason Mindark structures an event like this (with very valuable prizes) so that equipment and skills offer an advantage, is that
they want to encourage people to invest time and money in their avatar's long-term development.
If all
EU events had the types of restrictions proposed here (everyone uses same maxed out gun, equipment etc.) then where is the motivation to improve our avatars, which is the core appeal of EntropiaUniverse in the first place??
One of the central, most fundamentally unique aspects Entropia Universe is, and always has been, the real-cash economy. This is the primary reason we all find it so fun, challenging and immersive. Imposing artificial equalizers and handicaps undermines that core unique aspect in many ways, in my opinion.
I agree that there should be events for all levels of participants, and indeed there are, and have been others in the past. It seems many of those complaining about the "unfairness" of the Merry Mayhem event have totally missed (or are intentionally ignoring) the other
MA events announced the same day as this one:
Entropia CES Events
in which players of
all skill levels have a very good chance (1 in 50 or so) of winning some very nice prizes.
However, it seems both logical and fair that
MA events with the most valuable and desirable prizes
should offer at least some advantage for highly skilled/well equipped avatars. And I do not only say this because I happen to be in that category (I am not even competing in the Merry Mayhem event), but because it makes good business sense for Mindark to approach things in this manner, as well as being the fairest approach for the Entropia community as a whole.