The Psychology of MMO's - Player life cycle
Interesting read, even if the examples are taken from a game we all love to hate...
Another interesting aspect is that, although Entropia Universe is an MMO, its lifecycle is huge compared to these other games.
While every one of us eventually gets bored and tired, so far,
EU has a special spark as an MMO, which is due to its direct link to real life cash.
I wonder how long would it take for players to get bored of
EU if it ran on monopoly money....