To be honest, you can't really tell much difference of a high-res graphics card from a low-res video.
I've always had a better-than-average video card for as long as I've been playing Entropia, beginning with a Geforce 3. Currently using an nVidia 7900GT GPU. You got some nicer bump-mapping (light reflections off the slightly textured surface of the armor) but really, that's about all the current engine is taking advantage of.
Just look at water. It has ripples on the surface, but there's no reflection, refraction or diffraction or anything below the surface of the water. That's because the water surface isn't 3D. It's just a simple 2D animation running on the water surface, a moving texture. You can go back several years now and play Morrowind. Entropia's engine, for the longest time, boasted of using the Morrowind engine. But look at water in Morrowind, stand in a river during a rain-storm...now THAT is how water is supposed to look like. When you run through the river, a wake realistically appears behind you. Rain-drops splash on the surface making realistic spreading rings.
The water in Entropia needs a huge update. I honestly think the water in a game as old as GLQuake (a 3D mod for the old Quake engine) looked better than our water in Entropia...and that's going back 6, 7 years?? We really need more than simplistic 2-dimensional animations and bubbles.
It's one thing to boast about using CryEngine, but quite another to take full advantage of it's power and feature-set. Here's to hoping that moving to CryEngine will be the graphical eye-candy update that moving to Morrowind's amazing graphics engine was *not* (even now, Morrowind holds its own as a beautiful game engine)!
