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Old 02-12-2008, 14:00   #13
Vedder
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Quote:
Originally Posted by Doer View Post
I'm pretty sure it's triggered by MA testing their software under ideal network conditions and making no effort to code in simple preventative measures.
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You're talking about the cause, not the trigger.

Quote:
Originally Posted by Doer View Post
...I shoot myself at least 15 times a hunt these days on a brand spanking new high-end system with a broadband connection. I miss a lot due to another similar bug that seems like it must be due to decay-producing events (ammo burn) being sent by reliable protocols like tcp, while "inessential" things (like hitting a mob) seem to be sent by udp.

It's not the kind of coding idiocy i feel like paying for anymore.
Apart from you being more upset than me, I think we're pretty much agree what we think the problem is. At least that's how I read your post.

And I do agree too, that while the 'bug' might actually be hard to get rid of, a few extra validations in the code, could prevent us from shooting ourself, and from killing other people with our faps etc.
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