Quote:
Originally Posted by Jimmy B
Right did a couple more tests. Firstly, I shot ambus with the scrof+106 set up, shooting them as far as possible down to death then letting them regenerate. I did a set of 6 with two regenerations (roughly tripling cost of kill and damage done, to about 15 ped each). Then a set of 6 with one regeneration (roughly 10 ped each). I then went on a 'normal' ambu hunt with the scrof+106 and recorded the returns from the youngs. Data is shown below, with the previous results also included:
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seems there is some kind of penalization when killing the mob not in the shortest time. Payout for cost mult. 1 is about 80% (n=66), for the rest it is only 35% (n=24). For single multipliers it is 80%, 42%, 34%, 27% and 38%.
It seem that with higher multipliers, normal loot is reduced with relation to cost but on the other site there is more extra loot. So loot gets more variability and hence will become more casino like.
So my dmg done theory is on weak leggs.