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Old 02-26-2008, 16:38   #161
Sirhc
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Quote:
Originally Posted by sky west View Post
Pics are nice too, but I personally feel that the cgi pics are of greater value than the RL ones. Since when is in-game world development done with RL models? When you think about it, it makes absolutly no sense. It's expensive and time consuming and, unless you're making a Thunderbirds movie too, they're completely useless afterwards. You're better of going for the 'real' deal at once. I think these models were made by cki in the past to give a global impression to (potential) customers of what they can do. I hope they will impress us again at a later stage.
Using real life models and maquettes are quite common in game development. If you are interested in the biz keep an eye on Game Developer Magazine I think it was a couple issues ago they had a whole article on using real life models to help you bring detail to your virtual ones.

I have worked on a number of projects that went from 2D sketch to 3D real life model to a virtual 3D one. Designers actually reference the 3D real life model quite frequently and base many changes off it. I guess it all depends on the firm you are working for and the resources that are available.

I would love to show you the process involved but I can't due to non-disclosure agreements. The information is out there though GL on your quest.
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