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Originally Posted by Author
Some experimental stuff
As we have seen, global loot is a mixture of several distributions. Maybe we can find some parameters to describe it. What I’m going to show now is very experimental. Furthermore, I don’t have enough data to do reliable estimations. Therefore you can ignore the estimated values. What’s interesting with this experiment is, that the correlation between loot an health is quite linear.
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Well this Is precisely what seems a problem for me. Correlation between health and loot in fact needs to be linear - at least that is my basis assumption.
Not only linear but proportional. thus 10x the health 10x the loot.
My worries are that taking into account only loots above 50 PED you will get overestimated results for small monsters, while bigger monsters will be closer to actual loot size.
Well of course it all depends on what you want to achieve - how you define "good loot" - I define it as better than average loot per killed hitpoints.
Thus i mob A gives you X loot per 1000 HP killed
and mob B gives you 1.1X loot per 1000 HP killed
then mob B is considered mob that loots better.