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Old 04-20-2008, 19:54   #57
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Quote:
Originally Posted by Dawis View Post
Well - take simple average of Argo globals and simple average of Aurli globals.
Aurli global size will of course will be higher, but not much higher. Although Aurli has many times the health of argo the average global will be reduced by lots of small globals.
Let me elaborte:
Lets assume loot function
Loot = Health * C(x)

Lets assume C(c) generates constants from unknown parameter vector x from 0 (no loot)to very high constants (ATH)

Argo case Health = 200 --> loot = 200*C(x)
Aurli case Health = 2000 --> loot = 2000*C(x)

Remember that actualy we want to observe properties of c(x) function not whole loot function.
Of course in second case loot will exceed 50 ped much more frequently.
To compare loot is size with respect to monster you must divide it by HP (which strongly corelates to cost to kill that mob)
so 50 PED argo = 50 / 200 = 0.4 = C(x)
50 PED Aurli = 50 / 2000 = 0.04 = C(x)
So in aurli case we would take average from C(x) results in range 0.04; inf
but in Argo case we would take average from C(x) results in ragne 0.4; inf
That is big difference.
What i was trying to say is what Falkao explained much more technically with
Quote:
Originally Posted by Falkao
fortunately a truncated exp will have the same characteritics as one that is not truncated. The only difference is the different mean you'll get. If you know the truncation point the original mean is estimated mean - truncation point. However, it is also possible that globals start at 50.
So substitute "truncated exp" for "tail" in my post.
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