Quote:
Originally Posted by Kass
I think we need to get rid of the myths and labels applied to new people and look at them as real human beings.. we are a community are we not?
I am a depositor ...just like you are. I am struggling to get somewhere...you have already made it. Thats the difference between us.
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hmmmm

Maybe we need Bene Gesserit Agony Boxes to put people up to the
Test before labelling them "Human" lol jk
Quote:
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In Dune, the Bene Gesserit tested ordinary people to find the humans, the ones with sufficient emotional intelligence to rise above a merely animal existence. One test was by pain and observation.
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Ok one thing to think of when it comes to
EU is you never quite "make it" you can get to the upper echelon either through money or time and money but even at those levels you are always still working to improve your avatar.
EU is something that can never be mastered although many have come close. Also there are avatars that have uncanny luck while others continually struggle.
Now back the the original subject of this thread, the
loot. I have never played another MMO except
PE/
EU. I have come to accept that good and bad cycles come and go when it comes to loot in general. I've been here long enough to know when its probably best to just sign off until things improve. Participant's attitudes will always revolve around loot thats just a fact of playing this RCE MMORPG. I don't think many people mind paying for entertainment in
EU but I think most complaints arise from participant's not thinking they are getting a value for their entertainment dollar.
Now going back to where I said you never quite "make it" in
EU I think everyone needs some rough structure or rough path to follow that will lead to improvement in all aspects of
EU including loot. Not every creature, nor bomb/probe drop, nor crafting machine click needs to produce a loot but I do think participants need milestones or goals to reach for. People need motivation and they need to see tangible results for their effort or it starts to look like a pointless endevour. Seeing high level players of my early days looting storm coats, imp faps, and sentinel pieces made me want to get to that level so one day I might have a chance at looting such items. It was clear where I needed to be and worth it IMO deposting arse loads of cash to work towards those goals.
EU is different these days and I understand that. I know its turned to a more crafting based system and while I would love to see some great item of my past pop up in one of my loot windows I know my chances of happening are slim. Then I start to think about the people just starting today and what they see from people who have been in
EU 3+ years or more is loot such a great motivator or are they looking for that big ATH score of Anal oil so they can cash in and leave?
If
EU is going to remain focused on crafting then by all means start dropping super widgets or resources that are used in super BPs that make super weapons, super FAPs, or super unique like clothing that motivate new people to say "hey I want to get to that level so I can loot some super widgets". Everyone still wants the (R) items and the old looted clothing why not make that happen with the crafting focus of today. I just think of McCormick trying to get Marine pants which look to have never been looted make that happen within the constraints of how
EU is today.
There is just such a huge library of items in the Entropia Universe some of which eco wise are not that great yet they are doled out like they are a bag of diamonds.
Ahhh well I can rant on and on about this. I do agree with you Dion in many ways and I have tons of posts stating that if loot is bad to change what you are doing all the way to signing off and playing another game which is something I don't think
MA wants to hear. So unless they change something up I will continue to say the same things in different ways lol
Maybe from my perspective I just think of things in simple terms. So if you make money from people participating in your MMO then you need to promote an atmosphere that keeps people participating in your MMO no matter what it takes. Isn’t that in the 101 game development manual somewhere? Even if you are going to franchise your platform I still think the basics need to apply.