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Old 04-25-2008, 11:04   #92
falkao
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Quote:
Originally Posted by kalanen View Post
What I exactly did, was first killing 200+ longu matures, and pasted 20% transparent gray line on vertical position 1px equalling 1pec in 500px high PS doc - a nooby visual presentation. Darkest area (~2 years ago) was around ~200px and had 2 other "slots" below it and 2 above it (all below 50ped cap).
...
ok, now I understand. Interesting approach btw, rememebers me to some kind of spectral plot. So for every loot you had a rectangle 20% gray starting from 0px to (loot)px? Pasting them over each other makes areas darker. The figure you've got from Longu was proportional in length with that of filters.

Quote:
Originally Posted by kalanen View Post
In general, I'm a bit sceptic about the integrity of recorded globals as data for this kind of analysis; tt value of SIB/L stuff seems to come out of nowhere so there's many global values that dont fall into "natural" slot.
Crafting loots might be indeed difficult to analyze when residue is involved for example.

Quote:
Originally Posted by kalanen View Post
Also I dont understand why big ones have been left out. Notice how often "a half" of a big one drops pretty soon after the big bang? And "a half" of the halved one? All the way down to the no looter...
when I have enough data I'll try to do some autocorrelation analysis.
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