Quote:
Originally Posted by kalanen
What I exactly did, was first killing 200+ longu matures, and pasted 20% transparent gray line on vertical position 1px equalling 1pec in 500px high PS doc - a nooby visual presentation. Darkest area (~2 years ago) was around ~200px and had 2 other "slots" below it and 2 above it (all below 50ped cap).
...
|
ok, now I understand. Interesting approach btw, rememebers me to some kind of spectral plot. So for every loot you had a rectangle 20% gray starting from 0px to (loot)px? Pasting them over each other makes areas darker. The figure you've got from Longu was proportional in length with that of filters.
Quote:
Originally Posted by kalanen
In general, I'm a bit sceptic about the integrity of recorded globals as data for this kind of analysis; tt value of SIB/L stuff seems to come out of nowhere so there's many global values that dont fall into "natural" slot.
|
Crafting loots might be indeed difficult to analyze when residue is involved for example.
Quote:
Originally Posted by kalanen
Also I dont understand why big ones have been left out. Notice how often "a half" of a big one drops pretty soon after the big bang? And "a half" of the halved one? All the way down to the no looter...
|
when I have enough data I'll try to do some autocorrelation analysis.