Well, in any game people like to profit whether they can withdraw their money or not. In the MMO I played previous to
EU, I often hunted mobs that had a chance for a high value loot, although I always would profit off of the median loot. Hell, you could profit off of the few drops I decided were worth my time to pick up. In many skill grinding places, you would find higher level players semi-afk training in a place where the mobs would automatically aggro (and you could turn on a setting to automatically attack back) to gain skills, picking up very few of the loots. However, they could select a few loots they wished to keep and still profit.
Because most games make it very easy to profit, and give quests and such that are FUN that ALL LEVELS can participate (and win) in, they make the game fun and keep players. Because of this, people expect the same in
EU.
I had a talk with a friend of mine in real life, who I know enjoys playing the latest MMORPGs. He tried out
EU and told me that in a game, you must either be able to farm currency and sell it for real profit, or simply have fun in the game. He claims that
EU fails to do both. Repeatedly shooting a mob over and over with the same shitty gun and getting crap loots just to go broke and have to cram MORE money into the game was not fun at all. He then looked for quests and could not find any. He found the events to be horrible because nearly all of them catered the ubers and gave him no chance whatsoever. He quit long ago and has no intention of coming back.