Quote:
Originally Posted by Doer
The idea that skills contribute to the amount of 1600/n per hp works so well that i think the only unknowns are in the precise effect of attributes or perhaps a skill or two where n<1. The problem is, each skill that gives HP should allow you to FAP right after you get a gain, so i think they've all been tested. Nevertheless, it would be a start to compile a list of every skill gain after which you can't FAP. We'll need two confirmations of each to verify, due to regenerations.
An easier way to solve this if there were enough complete skill sets in wiki would be to do it the way i did some of the explosives skill contributions, by using a script that tries different permutations to find a fit.
In Ruslan's case it's almost certainly a missing or miss-scanned skill. Deviations from the current predictions that big don't happen at such low skill levels.
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There's three possible sources of error imo:
(i) High level unlocks that no-one has posted info about (MF ones have been talked about quite a bit recently as possibles, but there's others that haven't been checked in detail either)
(ii) Unusual skills that most people have level 1 in. I'm thinking stuff like Animal Taming, Animal Lore, etc - don't know how well the rarer skills have been tested
(iii) Attributes
Anyway, good job starting this off wizz, I'll post my data later - I guess we can just get the skill values from jedgre's scanner rather than using screen shots?
[EDIT: Having read on - what sort of error does the scanner have in the decimals jdegre? I'm guessing its pretty small so OK for these purposes?]