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Old 04-29-2008, 15:51   #11
wizzszz
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Quote:
Originally Posted by Doer View Post
No, it only excludes skills not over 1.0 so that isn't a problem. The problem is people uploading incomplete sets or doing it by hand, which is obviously not going to be as precise.
Jdegre could include i.e. a MD5 checksum in the skills file, to make sure they are unaltered.
If someone edits the file by hand (i.e. because of scanning errors), it will be marked as changed on upload, and therefore useless for your calculations...

Well, just a thought, i think we'll get it nailed down this time with a shared effort, now that we have the detailed health. If we have the contribution of the skills as exact as possible, it will be no problem to find the contribution of the attributes.

Quote:
Originally Posted by Doer View Post

124. Each bar (light green, dark green, light green...) is a single pixel in width.
Is that the full length of the bar? It seems to start off with a few pixels already. But iirc thats exactly the length of the "old style" progress bars.

If you assume +/- 2.5 pixels, that would be pretty exactly +/- 0.02 health points, and for the skills, the error is neglectable when the chipping resulted in a change > 500 points.
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