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Old 04-29-2008, 17:14   #15
wizzszz
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Quote:
Originally Posted by Doer View Post
1600/2 = 800
1600/3 = 533.33...
1600/4 = 400
1600/5 = 320
1600/8 = 200

The fact that the 1600-based numbers work so well is why i think it's only in attributes/modifiers and/or base values that we're off.

It's true that the rounding could introduce some error, but that's only on the order of 0.0012 HP/10k skills.
Well, indeed, never saw 533.33 as 1600/3, as the others are such a nice multiple of 20 Stupid me :P

The rounding was more meant towards full healthpoints, as we had no decimals before.

Well, still it hasn't been possible to nail it completely down so far (and some of the new skills and several unlocks are missing), do you at least get good results with your method when you check only avatars with a stamina of 1?

I played a lot with skill sets i made my on own during the last months (partially taken exactly on a "you've gained additional health" message), and still wasn't able to figure out some good numbers for the attributes, infact it worked a lot better when i changed some of the skill contributions.

You may see it as unnecessary to gather the data again, but additional confirmation with more precision should reveal what went wrong up to now, at least IMO.

Last edited by wizzszz; 04-29-2008 at 17:22..
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