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Old 04-29-2008, 23:38   #31
Doer
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David "Doer" Falkayn
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Quote:
Originally Posted by Jimmy B View Post
I don't think we know the base HP for sure at all do we? (ie. the one in the HP thread is also just a guess).

Does your stuff there prove those base HP numbers you've posted Doer?
The optimal base health was 87.95 for new avatars, 88.39 for old avatars and 88.50 for all my snapshots since the change to decimal health (biased for the range around 140-150, perhaps), and 88.7 for my snapshots and your current skills -- all assuming the health contributions are as currently expected (including 40 stamina=1 hp, is that what we've been using?). I did steps of 0.01 health. It's a smallish sample size for new avatars.

It would be good to have a brand new avatar report health and subtract off 1/8 hp (for the 5 attributes @ 1) to get base hp now. I think i saw somewhere that had been posted. If there are any completely unused avatars from before the change we could do the same, but i heard that some of them had their stamina changed.

I'm sure my results are being skewed by truncation of old health values on wiki.

Edit:
Jimmy B, i've tried using your skill data combined with my snapshots from the last few months and found that there's a large discrepancy. You have more attributes than me and it's underpredicting your health while slightly overpredicting mine, so i tried increasing the contribution of attributes to 35 or 30. Neither of those resolved the problem, so it's either a modifying effect (e.g. by strength) or something in the skills.

Just for fun i pulled in Neo's data (http://www.entropedia.info/Info.aspx...=Avatar&id=496). He has roughly the same attributes as we do (more than me, less than you), but 322 health . Well, it underpredicts your health the most, then mine, and overpredicts neo's, so that trend follows skills, not attributes.

I subtracted all my known health-giving skills from yours and neo's to see which ones could potentially be pulling you up and him down.

Code:
Agility   	-3	1
Courage 	-716	11363
Rifle   	-576	4336
Handgun 	618	5633
Combat Sense	-894	8028
Dexterity	-263	6161
Athletics	-951	7216
Weap. Handling	-117	5521
Psyche  	12	11
Surveying	380	5144
Prospecting	495	7060
Intelligence	-1	2
Combat Reflexes	-548	5807
Strength	20	4
Melee Combat	1285	7581
Stamina 	0	0
Perception	-323	6552
Serendipity	-215	6834
Coolness	-49	4580
Mining  	609	8576
Drilling	502	5711
It's possible that one of the skills that is - in the first column and + in the second could give less than the currently assigned health, but it would have to be a relatively small departure.

E.g. one of these:
Code:
Agility   	-3	1
Courage 	-716	11363
Rifle   	-576	4336
Combat Sense	-894	8028
Dexterity	-263	6161
Athletics	-951	7216
Weap. Handling	-117	5521
Intelligence	-1	2
Combat Reflexes	-548	5807
Perception	-323	6552
Serendipity	-215	6834
Coolness	-49	4580
I think we've still got some unknown factor to discover.

Last edited by Doer; 04-30-2008 at 00:44..
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