Quote:
Originally Posted by Jimmy B
I don't think we know the base HP for sure at all do we? (ie. the one in the HP thread is also just a guess).
Does your stuff there prove those base HP numbers you've posted Doer?
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The optimal base health was 87.95 for new avatars, 88.39 for old avatars and 88.50 for all my snapshots since the change to decimal health (biased for the range around 140-150, perhaps), and 88.7 for my snapshots and your current skills -- all assuming the health contributions are as currently expected (including 40 stamina=1 hp, is that what we've been using?). I did steps of 0.01 health. It's a smallish sample size for new avatars.
It would be good to have a brand new avatar report health and subtract off 1/8 hp (for the 5 attributes @ 1) to get base hp now. I think i saw somewhere that had been posted. If there are any completely unused avatars from before the change we could do the same, but i heard that some of them had their stamina changed.
I'm sure my results are being skewed by truncation of old health values on wiki.
Edit:
Jimmy B, i've tried using your skill data combined with my snapshots from the last few months and found that there's a large discrepancy. You have more attributes than me

and it's underpredicting your health while slightly overpredicting mine, so i tried increasing the contribution of attributes to 35 or 30. Neither of those resolved the problem, so it's either a modifying effect (e.g. by strength) or something in the skills.
Just for fun i pulled in Neo's data (
http://www.entropedia.info/Info.aspx...=Avatar&id=496). He has roughly the same attributes as we do (more than me, less than you), but 322 health

. Well, it underpredicts your health the most, then mine, and overpredicts neo's, so that trend follows skills, not attributes.
I subtracted all my known health-giving skills from yours and neo's to see which ones could potentially be pulling you up and him down.
Code:
Agility -3 1
Courage -716 11363
Rifle -576 4336
Handgun 618 5633
Combat Sense -894 8028
Dexterity -263 6161
Athletics -951 7216
Weap. Handling -117 5521
Psyche 12 11
Surveying 380 5144
Prospecting 495 7060
Intelligence -1 2
Combat Reflexes -548 5807
Strength 20 4
Melee Combat 1285 7581
Stamina 0 0
Perception -323 6552
Serendipity -215 6834
Coolness -49 4580
Mining 609 8576
Drilling 502 5711
It's possible that one of the skills that is - in the first column and + in the second could give less than the currently assigned health, but it would have to be a relatively small departure.
E.g. one of these:
Code:
Agility -3 1
Courage -716 11363
Rifle -576 4336
Combat Sense -894 8028
Dexterity -263 6161
Athletics -951 7216
Weap. Handling -117 5521
Intelligence -1 2
Combat Reflexes -548 5807
Perception -323 6552
Serendipity -215 6834
Coolness -49 4580
I think we've still got some unknown factor to discover.