Quote:
Originally Posted by Oleg
I still forgot to give you the 10 PED on Saturday night
It might be a good idea to arrange a time and place when you'll be available so that anyone wanting to register can meet up with you and pay the fee.
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Thanks, and an excellent point. When I am ingame, I try to stay busy (imagine that....) I will be in the Twin Peak courtyard each evening this week between 2000 - 2100 East Coast USA Time... which is 0100 - 0200
MA Time. This weekend is a WOF weekend. When I am not killing for my country, I am usually hanging out wherever Hurrikane and his crew of judges are... so that would the cave at Limnadian this weekend.
Quote:
Originally Posted by Immortal
Sure you didn't get the medium+high mobs mixed here 
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I tried not to... I used
this as the basis for my categories (thanks again to Oleg... he keeps popping up, eh?). I wanted 3 categories and not 8 and I wanted to avoid mobs that are either event mobs or unique in the universe. Formidon and TskTsk pack a punch, and are not exactly abundant ingame. Nexnecis as well... the Old Alpha hits for about 50 through plated Ghost. In addition, Nexnecis is not abundant so I wanted to reward the hunter that seeks out these mobs. The Atrox and Longu occur in many places naturally and the youngs - olds are relatively easy to kill. Mermoth in low maturities occur naturally as well and may hit harder, but they are slow moving and should be dead by the time they reach you

Should a hunter want to go after the higher maturity of a mob, that is an individual choice. There are several landareas that host high maturities of these mobs, as well as Atrox Stalker / Prowler living near the outpost west of Troy and around the Oil Rig. The chances of globaling might be higher with larger maturities, but it costs more to kill as well. A decent trade off IMO.
I appreciate the comments. If anyone has a strong enough arguement for changing the category of a mob, I will listen.