Thread: Question: Attachments on maxed weapons
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Old 05-09-2008, 08:59   #20
Etopia
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Quote:
Originally Posted by Jimmy B View Post
Yeah testing the skill gain thing (for big percentage change in rate) isn't too hard. Noob avatar may be easiest yes, but the difficulty is finding a noob who's sufficiently on the ball to understand exactly how the testing needs to be done without messing it up. But to be honest this can be tested on any avatar really, and in some ways is probably better done on a reasonably well skilled avatar (skill gain rate is really erratic early on anyway, but by the time you've got 6k-7k rifle/handgun its much more steady). You'll never catch it if its causing an increase like 2% as if you observe that it could be anything. But if say skill mod=50% means you gain 50% extra skills then that should be easy enough to spot.
I dont think atachment give an increase of skill gain.
It should reduce skill gain.
Since skill gain depend on curent skill , and the curent skill is highter because of the mod(not you )...
Also , i dont think atachment affect all skill , but probably only som , like 1 or 2 skill.

Best imho would be to test the hit rate.This can be tested on any avatar.Problem is , thats very boring to count all hit and miss .. so find 5 or 10 avatar to gather enought data may be a bit hard.
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