No matter what weapon they each have an effective range of minimum and maximum damage even when maxed. Could scopes and lasers add modification to so that the shooter will hit better meaning more successively higher damage hits(within the range) and critical hits?
It would seem logical that if you are going to put something on a weapon to help you aim and hit you would induce more damage by hitting more critical areas on the mob.
This is just an example but similar to something I notice frequently.
Unscoped at range I notice doing damages sort of like this
100.0
108.0
89.0
106.0
Scoped it seems like they do this
115.0
113.0
95.0
120.0
Scoping is weird though it seems you have to keep the mob at a certain frame within the viewing field for it to work. That usually means backing out your zoom as the mob closes in on you. I don't use auto-aim or hunt in 3rd person. I also don't think damage is just a random equation but that is just my opinion and I use what works for me.
There just have to be some things in
EU that have similarities to real world items. Why do you scope a RL hunting rifle? So you can hit your target better at range and inflict what you hope is a kill shot. Its possible for a shooter to do it unscoped but you have to be much more skilled. Lasers perform the same function at a closer range. They are a visual cue were you are going to hit. So without them you could very well point a pistol at a target and just wing it but with lasers you know exactly where you are going to hit and what kind of damage you can inflict by hitting that area.
I would love to get a straight answer from
MA about this one way or the other. Maybe Dion's interview will shed some light on the subject or it could just open up a whole other basket of questions.
Take what I say with a grain of salt though because I don't number or stat crunch which Doer has pointed out on many occasion

. I just observe and react and go with what works. If scopes and lasers did not work for me I would not use them and its as simple as that.