Quote:
Originally Posted by Svarog
I think it will be possible in the future, when the level 39 become unreachable for noobs as the level 100 did become nowaday  .
Hunting 5+ hours a day for 1.5 years I could be already 80+ in agility in the pre-vu8.8 times, while I'm only slightly over 60 and it takes a month now to increase it a point up.
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VU 8.8 didn't affect attribute gain, unless it slightly eased the slowdown at high levels (i recall hearing some skilled players saying that, but can't say for sure). That was an earlier one.
To answer the original post:
1) Yes, and the lack of a drain is why skill prices are trending toward tt (well, ESI) value
2) 10% is lost when chipping, so there is a small drain
3) what should
MA do about it? (except
not dropping pre-filled skill implants as a few little twits around here seem to think is a good idea) Their solution in the past has been to make high levels harder to reach, but that also multiplies the volume of skill on skilled avatars. Almost any other solution would directly take away skills from people. Another proposal has been to have skills fade over time, so it would take constant skilling to keep them even at the same level. I'm not in favor of that, although i wouldn't mind if skills on chips faded 1% a week (or something). That would only really inconvenience resellers, especially the kind that buy them up on auction and then control the price, and would add an additional drain to the skills in the universe.
The only real solution to this problem is growth in population and in "desirable" level, but that's easier said than done. Increasing mob difficulty and size and raising the SIB ladder into 60+ range will help with the second, but it will take some real work to get a constant influx of new players
who stay.