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Old 05-14-2008, 10:39   #37
Deluxe Pepe
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Quote:
Originally Posted by Etopia View Post
Problem is not internet in it self , but the server cluster.

Also , from what i know , all game "cut" the cluster in unike zone to reduce problem.EU is the only game i am aware with single auction
Second Life has a central database cluster governing the assets and transactions of a single economy in a single virtual world that has undergone tremendous growth over the past two years. (From 160,000 to 13.5 million registered accounts between May 2006 and May 2008).

Granted, alt accounts skew the statistics for number of unique users, but concurrency during peak times is between 60,000 and 70,000 users, and close to half a million users login per month. That has brought stability problems, but they are manageable. Would EU really have to fragment into a set of regional parallel worlds if too many people signed up?

Out of curiosity, is the server > client architecture of Entropia Universe known about? I'd love to read up on it.
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