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Old 05-14-2008, 11:51   #40
Deluxe Pepe
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Quote:
Originally Posted by Etopia View Post
But there is no auction in SL , like in many game.
In eve for exemple the auction is regional , but there is auction in all world .Yes you can send money to any player , any time you want , same as chat or many other function.
But no auction like EU.
My point was about its relevance to scaling. Ie. Far more transactions are taking place in SL than EU, and ALL transactions on a single grid are governed by a central database cluster.

So, why would that be such a problem for EU if the registered user count increased exponentially?

Whether those transactions are taking place via an auction or on a player-to-player basis is neither here nor there. In a single virtual world with a central database cluster governing all transactions, I don't see that it makes a difference.

As an aside: There is an auction in SL, but it governs land only, because that is the only commodity provided by LL. However, there are other player run services (example 1, example 2)that undoubtedly put more strain on Linden Lab's asset servers than the EU auction system ever could, given that they list hundreds of thousands of items, the data of which is pulled directly from objects in-world. (The number of items available in the EU Auction is unbelievably tiny by comparison, which makes me wonder even more why scaling would be such a problem.)
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