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Old 05-15-2008, 13:02   #1
Shard-Angel
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Exclamation 20,000/skill? What does that mean?

Greets.

I had posted some questions that had been puzzling me for a while in this thread:

CGA and Mineral Sense

But no one was able to shed light on it. Perhaps it was overlooked as it was in the mining section.

Anyhow, in the thread it was pointed out that our skill_MAX now stands at 20,000 per skill. Previously it was 10,000.

So this raised for me some questions regarding skills/success/MA policies overall:

Code:
 BLP Pistoleer (Hit)
Agility*20        3%
Aim               4%
Combat Reflexes   3%
Combat Sense      5%
Commando          3%
Coolness          5%
Courage           3%
Dexterity         3%
Hangun            38%
BLP Wep' Tech'    14%
Marksmanship      7%
Perception        2%
Serendipity       1%
Weapons Handling  9%

Fully resolved and confirmed beyond any reasonable doubt.
Last edited by Jimmy B : 04-27-2007 at 22:53.
(1) If 20,000 points per skill is the (alleged) max atm, and say my skill in handguns is 1000, does this mean I am:

1000/100*38 = 380
380/20,000 = 0.019 chance to hit/efficient of a grand total of 1 (or 100%) possible?

{This is the same as ((1000/20,000)*(38/100)) }. Or is my assumption incorrect here?

(2)Assuming everything above was 1000, then does the MA formula for MAX POSSIBILITY for me to be able to HIT/Damage a critter work like this?


Aim = 4% of 1000 = 40/20,000 = 0.002
Combat Reflexes = 3% of 1000 = 30/20,000 = 0.0015
Combat Sense = 5% of 1000 = 50/20,000 = 0.0025
Commando = 3% of 1 (not unlocked I'd assume) = 0.0000
Coolness = 5% of 1 (not unlocked I'd assume) = 0.0000
Courage = 3% of 1000 = 30/20,000 = 0.0015
Dexterity = 3% of 1000 = 30/20,000 = 0.0015
Hangun = 38% of 1000 = 380/20,000 = 0.019
BLP Wep' Tech = 14% of 1000 = 0.007
Marksmanship = 7% of 1 (not unlocked I'd assume) = 0.0000
Perception 2% of 1000 = 20/20,000 = 0.001
Serendipity 1% of 1 (not unlocked I'd assume) = 0.0000
Weapons Handling 9% of 1000 = 90/20,000 = 0.0045

Agility = ???

So if we add them all up = 0.036 of a max possible 1.0 (or a 0.03% max possible chance to be able to hit?).

Not sure this assumption is correct - as I am definitely able to hit them much better than that rate.

So what does this all mean then?

(3) Furthermore - IF this concept is close to the real thing - then to be ACTUALLY be able to hit a critter would also take into account further algorithms:
(a) Distance to critter
(b) Type of damage dealt
(c) critters resistances to damage types
(d) critters EVADE/Dodge chance? Or other skills of avoidance.
(e) etc.

Does this mean that our skills play an infinitely miniscule part in outcome of our combat?

(4) Note that IF I am close to the concept - the numbers are definitely not in our favor - so does MA skew the numbers with X + (skill_chance) for our benefit? Or is there another RANDOM factor/skill (like Luck) involved?

(5) Then there is the Newbie-Luck factor a lot of pros and veterans crib about - they say they have less luck than newbies. How does that factor come into play? Random? Or imagined?

(6) OR is this number our actual chance to hit the HoF/ATH?

__________________________________________________ __

Another question that bothers me is that one day MA wakes up and decides to raise the cap from 10,000/skill to 20,000/skill.

Now in a normal MMO this would be an insane backlash of players calling it a NERF. Essentially, this move would either mean that:

(a) All our skills were 50% of what they used to be (or half as effective).

OR

(b) Our skills remain at the SAME effectiveness - BUT for NEWER regions/planets/space/etc - then NEWER levels (ie above 10,000) will be MORE effective overall.

Now this hasn't been explained either. Now IF the answer is (a) then this is a serious business ethical breach - since EU is NOT an ordinary MMO - but a Real Economy (and thus can be - and should be - monitored by some Business Ethics Authority). And IF suddenly all our avatars/skills have been DEVALUED - then we have a legal problem. (Note I state *IF* this is the case.)

I mean even small things like the recent avatar running speed nerf (which MA did not to tell us about) also has legal ramifications: ie. since slower speeds mean death more frequently = more medkit usage = more armor/wep/item degradation = more DECAY = more money for MA.

Again, please dont flame me - all these numbers people throw at me are nice and all - but in all PRACTICALITY what exactly are they doing for me? ie please explain in Laymans terms preferably with examples.

Basically why should anyone invest hundreds/thousands of dollars to improve skills - if they are not paying back?

Maybe, my equation is totally incorrect - so can someone clear this up for me (and all players/payers).

Thanks.
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