Quote:
Originally Posted by Shard-Angel
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(1) If 20,000 points per skill is the (alleged) max atm, and say my skill in handguns is 1000, does this mean I am:
1000/100*38 = 380
380/20,000 = 0.019 chance to hit/efficient of a grand total of 1 (or 100%) possible?
{This is the same as ((1000/20,000)*(38/100)) }. Or is my assumption incorrect here?
(2) ... [Same question really as (1)]
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Yes, you are right that you are wrong.
Your chance to hit is determined by your profession level and the requirements on the tool you use.
If you have 10000 in all skills, you have level 100 in all professions, which means 100% efficiency on all tools.
(I don't think any tools require more than level 100)
Quote:
Originally Posted by Shard-Angel
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(3) Furthermore - IF this concept is close to the real thing - then to be ACTUALLY be able to hit a critter would also take into account further algorithms:
(a) Distance to critter
(b) Type of damage dealt
(c) critters resistances to damage types
(d) critters EVADE/Dodge chance? Or other skills of avoidance.
(e) etc.
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Nope, these things does not affect your chance to hit.
Quote:
Originally Posted by Shard-Angel
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(4) Note that IF I am close to the concept - the numbers are definitely not in our favor - so does MA skew the numbers with X + (skill_chance) for our benefit? Or is there another RANDOM factor/skill (like Luck) involved?
(5) Then there is the Newbie-Luck factor a lot of pros and veterans crib about - they say they have less luck than newbies. How does that factor come into play? Random? Or imagined?
(6) OR is this number our actual chance to hit the HoF/ATH?
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4: Your 1-2 assumptions are wrong. But luck is involved, yes.
5: Imagined imo... Though many will disagree.
6: Nope.