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Old 05-16-2008, 08:57   #241
falkao
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Quote:
Originally Posted by kalanen View Post
Actual amount from 9-10 is 3, 2 oily ones and one with 153ped isis. 2 of them are just duplicates generated by tracker. And yes, I have lots of breaks. Gotta work too. Usually I have (Lootius bless windowed mode) EU running for most of the day but I tend to hunt only when there's at least some globing activity on similar (loosely interpreted) hp class mobs.

Random babbling about the L-approach, the system and such:

Making peeps guilty for stupidity if they refuse to interpret their observations as part of ready made theory is a great tactic if one is after opportunity to say "i told you so". 1st to agree is classified as smart. Works well with kids.

Before landgrab meaning of looting burgundy was exactly the same as some stackables in ambu example few posts back. I globalled if I was alone in area, if not, the other hunter did with a big propability because he/she was usually into killing process allready. So why this phenomena disappeared right after landgrab (well, it still exists but there's several kills between)? Propably because combined hp of kingfishers quadrupled or so.

Same thing happened with bristles. Well okay, I dont hunt them so all i have noticed is increased cap between granduber 8k and the "little brother", which usually popped up next day before landgrab.

Few examples, why I keep standing with the hp based cycle.

Also think about scipus and troxes. Both are hunted constantly but why scipus drop big bangs more often? If system was "timer" based, shouldn't they loot big ones somewhat equally? Well, combine trox hp (rig, n of pvp1, sw of troy far n of sakura etc) and compare it to limited combined hp of sipulors.

Because everything has a tt value (except deeds), wouldn't it be - umm - like logical to align input and output with it rather than take another measurement unit "time" in use? When output is pushed forward by input, the inefficiency of player* is on the house in any given second and therefore tt value of everything in the universe is allways backed up...

* one reason why skillnerfs were/are needed

EDIT: ...and ofc area, avatar etc. have their own cycles too. Methinks everything has a simple up/down impact and cycle length is determined by hp (=tt value) it contains.

The observation on those intensively hunting avas is not a cycle but a correction. If my hypothesis is right then those avas should notice something like this. There are runs where globals trigger more or less frequently over a 1-2 hour time period. Others runs do suck in the beginning and are closed by a rather high number of globals. Moreover, those global triggering process is independent from the run. Say, you had a bad run today then it might happen rather frequently that on the next day, you might get after a short time a rather high amount of globals when you start again.

Can you verify if this happened to you?
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