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Originally Posted by Legion
*edit* oh btw i forgot to ask you konve, do you know anything about how games are coded? or are you just thinking from what you think would be best from a general programmer sort of view as i think your a programmer... 
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I'm not a programmer, or rather "I was supposed to be one - but the place, where I went to try and learn, it sucked so much I gave it up as a bad job".
My main goal in this thread is to throw some wood on the fire, because I'm too lazy to do the final job of figguring stuff out.
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Originally Posted by Legion
And for your information i can say that i HAVE figured mining out  The skillgains tell me where to look and my last mining runs i have been 100% correct.
This however does NOT guarantee you to make profit cause what the skills tell you can still make you have to drop 10probes or bombs to find the darn thing. But 100% the depos i have had on my last 5 runs have been exactly where they should be from what the skills tell me. I do have some minor stuff to figure out still but that are mainly just ranges, direction i know 100% This direction is quite hmm how to put it, well it's not a very precise thing.  But i know for sure MA does give us hints with the skills
If ppl want to know what they mean look for my other threads where i have hinted about what stuff mean and from that figure it out. Only ones getting my info is my soc.. but most of them dont belive me 
And SORRY for taking it a bit OT again 
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Aye mining is one thing with very few skillgains, so it's easier to figgure out. I have a pretty good idea of where to look when I get a skillgain, but I am still very much not good at it and I have nothing really figgured out.
However; ok skills do show you in the right direction - so what? When you're hunting your skills might tell you "ok, a mob close to you has loot" - but that says nothing on how much loot it is. (I'm not pointing at the difference in where the loot is and how much loot there is in that location.)
If you waste on average 10 bombs trying to find a deposit, I bet your average return will not be much different from that run where you only spent on average 5 bombs to find each deposit. Or do I?

I'm having a real hard time making up my mind if loot is pre-determined or if it's avatar based.
I remember spending a few days loosing like mad crafting on a component blueprint; about 500 PED. When I got sick of it I went hunting and I went +500 PED in two hours, and then loot fell back down and I got regular returns - hardly a coincidence.
And I also remember getting a crazy feffoid global-spree resulting in 10 or so globals in about two hours, in an area where everyone else was having perfectly ordinary loot. I only regret I had to get up very early the next day and had to log off.
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Originally Posted by falkao
There are 4 main subdistributions plus some others. I named those 4 normal, global, hof and ath but as already mentioned this is not correct.
c1 loot will not leed to a global, c3 with a low probability and from C4 on you will see them rather frequently.
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This is very likly. But still only valid if the mob has a fixed amount of HP. Hunting snables you will of course need to reach a higher
class if you want to hit a global. This was only a sidenote.
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Originally Posted by falkao
I was interested in the return rate i.e. loot/cost. With c0-c1 loot alone, return is limited to about 40%. To get a better return you'll need loot from higher classes. This is from my point of view one of the main results I've got till now. Trivially spoken, you need at least pedders or globals to get a return >50%.
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How do you know this, though? And would you say that the total loot % from only c0-c1 are the same no matter the HP of the mob?
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this is not correct. You can't break even without < c3 loot, due to the upper limit of nomal loot. The system is however not necessarily aimed to break even at all. Mean max return I do estimate atm is 84%.
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This was only a teaser. I mean if you have 20xsmall loots (1 PED) and 1xbig loot (10 PED) and you spend 30 PED - you can't break even using just the one or the other - you need both.

And it's not the global itself, it's the c3 loot (or whatever size

).