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Old 05-18-2008, 19:13   #107
DoubleWolf
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I suppose that makes sense, since items likely get produced with varying quality levels, even at higher skill (just guessing here as I have yet to do any crafting)

So regardless of TT value, what would you say is a large enough sample (in clicks) so that the COS and "real" COS are fairly similar? 50 clicks would obviously not be enough, while 1 million clicks might be a bit extreme. Is there a point that things begin to even out? I imagine that the standard of deviation plays a large part in this...
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